Dark Devotion: The Forge Guide

Discover the secrets and techniques of a mysterious fallen temple and put your Templar religion to the take a look at in Darkish Devotion, the place no sacrifice is just too nice in reward of your God. Measure your devotion and your bravery by journeying into deepest darkness for solutions to questions that may problem your very existence.

The Forge Information

All unlocks for the three forge classes and tips on how to get them.

Weapons

One-Handed Swords

1. Rusty Gladius

  • 17-29 harm
  • Crits: 5%
  • Miss: 4%
  • Starter weapon, out there after opening Bones’ chest within the Filthblood Shelter

2. Zealot’s Blade

  • 6-12 harm
  • Crits: 12%
  • Miss: 6%
  • Particular: Grants Religion while you hit a foe.
  • Close to a teleport statue within the Gloomy Cellblock, earlier than the Andonias struggle.

3. Adonias’ Glinting Gladius

  • 21-35 harm
  • Crits: 10%
  • Miss: 10%
  • Particular: Glows barely.
  • Defeat Andonias: The King’s Envoy within the Historic Dungeon.
  • Be aware: Balanced all-round weapon for early sport.

4. White Blade

  • 8-28 harm
  • Crits: 10%
  • Miss: 0%
  • Defeat The Guardian: The Abyss’s Jailor in The Holy Hallway. It’ll be added to the Forge so that you can use while you resume play.
  • Be aware: Offers vital holy harm. Finest one-handed sword and has wonderful vary.

One-Handed Maces/Flails

5. The Smith’s Proper Hand

6. Outcast’s Flail

  • 12-28 harm
  • Crits: 18%
  • Miss: 0%
  • Dropped by the flail-and-shield wielding monks in The Alabaster Citadel.

7. Twisted Department

  • 18-21 harm
  • Crits: 0%
  • Miss: 0%
  • Defeat the Anomaly: Forgotten within the Darkish in The Den of Corrupted Nature.
  • Be aware: Feels fairly weak however does have a buff it offers you.

8. White Flail

  • 20-44 harm
  • Crits: 18%
  • Miss: -12%
  • Quest #11 reward.

One-Handed Axes

9. The Smith’s Left Hand 

  • 20-30 harm
  • Crits: 2%
  • Miss: 0%
  • Dropped by the canine in The Den of Corrupted Nature.

10. Battle Axe

  • 29-38 harm
  • Crits: -12%
  • Miss: -4%
  • Dropped by canine within the Den of Corrupted Nature
  • Dropped by Youngsters of Limbo within the Alabaster Citadel

11. Melancholic axe

  • 29-38 harm
  • Crits: -12%
  • Miss: -4%
  • Quest #10 reward.
  • Be aware: Slash twice to summon a shadow clone who assaults for minor harm.

Shields

12. Wood defend – Protect

  • Stam Price: 30
  • Miss: 0%
  • Crits: 0%
  • Starter defend, out there after opening Bones’ chest within the Filthblood Shelter.

13. Scrofulous Targe

  • Stam Price: 60
  • Miss: 34%
  • Crits: 42%
  • Present in The Cave of Cries within the room after The Virgin boss.
  • Be aware: Horrible accuracy penalty however wonderful crits when you hit.

14. Martyr’s Bloodlight

  • Stam Price: 10
  • Miss: 6%
  • Crits: 0%
  • Defeat Martyr: The Shredder within the Putrid Sewers of the Historic Dungeon.
  • Be aware: Protect is CURSED and can harm you when you parry with it. Very low stamina price for blocking to make up for it.

15. Rose Targe

  • Stam Price: 45
  • Miss: 7%
  • Crits: 10%
  • Defeat the Virgin: Forgotten within the Darkish boss in The Den of Corrupted Nature AND kill the Virgin.
  • Sparing the Virgin will get you an Achievement however no defend.

16. White Display

  • Stam Price: 40
  • Miss: -10%
  • Crits: -10%
  • Defeat each phases of The Mysterious Entity on the finish of the Den of Corrupted Nature.
    Be aware: Protect is translucent so doesn’t hinder accuracy.

17. Royal Defender 

  • Stam Price: 30
  • Miss: -6%
  • Crits: 8%
  • Defeat Chimera: The King’s Steed in The Holy Hallway.
  • Be aware: In all probability the perfect defend for many makes use of.

Left Hand – Magical Volumes

18. Writings on Magical Smithery I

  • Religion Price: 10
  • Dropped by ??? in Historic Dungeon.
  • Summons 3x axes that arc ahead.

19. Treatise on Toxins

  • Religion Price: 14
  • Discovered within the backside proper of the room after Martyr within the Putrid Sewers.
  • Summons a cloud of toxic gasoline.

20. Treatise on Safety 

  • Religion Price: 30
  • Defeat Jezebel: The Erratic within the Historic Dungeon.
  • The Protect can take two hits earlier than being destroyed.

21. Eibon Guide 

  • Religion Price: 16
  • Defeat The Ritualist: From the Evening’s Kingdom.
  • Shoots a beam of inexperienced vitality.

Left Hand – Miscellaneous

22. The Smith’s Coronary heart

  • Harm Crits: 6%
  • Stun Crits: 6%
  • Stamina Regen: 0
  • Miss: 0%
  • Torch offhand. Provides -10 miss probability and lights up the display screen extra.
  • Dropped by Religious enemies in Bothered Village. (Those who spin hearth round them.)

23. Chrysanthemum

  • Harm Crits: ???
  • Stun Crits: ???
  • Stamina Regen: ???
  • Miss: ???
  • ???

Two-Handed Swords

24. The Smith’s Nice Sword

25. Heavy Corroded Sword

26. Large Sword

  • 16-43 harm
  • Crits: -10%
  • Miss: -0%
  • Defeat The First One: Fallen Bulwark in The Den of Corrupted Nature.
  • Be aware: Blade appears to do extra hearth harm, thus decrease stats.

27. Katana of the Crow

  • 37-112 harm
  • Crits: 30%
  • Miss: 20%
  • Defeat Elemiah: The Crow Woman in The Alabaster Citadel.
  • Be aware: Sluggish however has appreciable vary. Large harm risk, particularly on crit.

28. Asriel’s Large Sword

  • 55-64 harm
  • Crits: 8%
  • Miss: -4%
  • Defeat Asriel: Paladin Supreme in The Holy Hallway.
  • Be aware: Blade crackles with lightning. Might do electrical harm?

Two-Handed Maces

29. The Smith’s Head

  • 38-42 harm
  • Crits: 4%
  • Miss: 0%
  • Dropped by the two-handed mace wielders within the Gloomy Cellblook, Historic Dungeon.

30. Heavy Orb

  • ??? – Assuming this drops from the Golden Paladins within the Alabaster Citadel.

31. Hezek’s Cudgel

  • 48-96 harm
  • Crits: 0%
  • Miss: 15%
  • Defeat Hezek: The Baptized within the Historic Dungeon.
  • Be aware: This cudgel can break via partitions and attain via some doorways to hit levers behind them. Very helpful for exploring. Very highly effective contemplating how early you get it, however very sluggish.

Weapons Half #2

Two-Handed: Spears

32. Basilius’ Toothpick 

  • 15-55 harm
  • Crits: 14%
  • Miss: 0%
  • Drops from the Fiery Halberdiers within the Graceless Forest, Den of Corrupted Nature.
  • Be aware: Sluggish however has lengthy attain.

33. Iron Candelabrum

34. Bloodied Halberd 

  • 34-43 harm
  • Crits: 0%
  • Miss: 0%
  • Defeat The Executioner: Shatterer of Flesh.
  • Be aware: The weapon will likely be within the pit you fall into. It’s surprisingly quick and has a cool animation.

35. Burning Scythe

  • 34-55 harm
  • Crits: 15%
  • Miss: 0%
  • Defeat Nekosh: Keeper of Books in The Obsidian Cathedral, Alabaster Citadel.
  • Be aware: Sluggish, highly effective, burns.

36. Elinor’s Gleaming Spear

  • 45-67 harm
  • Crits: 0%
  • Miss: -18%
  • Defeat Aureus earlier than Elinor within the Elinor & Aureus: Inseparable Wardens struggle in The Holy Hallway.

Two-Handed: Claws

37. Basilius’ Nails

38. Natural Scythe

39. Enchanted Bandages

  • 18-37 harm
  • Crits: 26%
  • Miss: -10%
  • Defeat Sariandel: Prisoner of the Void in The Carnelian Palace, Alabaster Citadel.
  • Be aware: Quick assaults at quick vary.

40. Black Beaks

  • 20-26 harm
  • Crits: 35%
  • Miss: -20%
  • Quest #12 reward.
  • Be aware: Very quick and launch crows that deal minor harm.

Two Handed: Bow & Blade

41. The Smith’s Forgotten – Bow and Cutlass

  • 15-19 harm
  • Crits: 2%
  • Miss: -6%
  • Drops from Archers in Gloomy Cellblock, Historic Dungeon.

42. Etched Wood Bow and Cutlass

43. Aureus’ Ethereal Bow and Cutlass

  • 24-27 harm
  • Crits: 8%
  • Miss: -4%
  • Defeat Elinor earlier than Aureus within the Elinor & Aureus: Inseparable Wardens struggle in The Holy Hallway.
  • Be aware: Spectral arrows look cool.

Armour

1. Rags

  • Armor: 2/2
  • Harm Crits: 6%
  • Stun Crits: 6%
  • Stamina Regen: 5
  • Miss: 4%

2. Worn Cassock

  • Armor:
  • Harm Crits:
  • Stun Crits:
  • Stamina Regen:
  • Miss:
  • Discovered ???

3. Follower’s Armor

  • Armor: 3/3
  • Harm Crits: -3%
  • Stun Crits: -3%
  • Stamina Regen: 5
  • Miss: 4%
  • Dropped by undead executioner mobs in Historic Dungeon.

4. Black Cover

  • Armor: 3/3
  • Harm Crits: 8%
  • Stun Crits: 8%
  • Stamina Regen: 4
  • Miss: -6%
  • Discovered on a physique within the Crusader’s Haven on the finish of the Den of Corrupted Nature.

5. Mineral Armor

  • Armor: 4/4
  • Harm Crits: 8%
  • Stun Crits: 8%
  • Stamina Regen: 4.5
  • Miss: 12%
  • Discovered on a physique within the Crusader’s Haven on the finish of the Alabaster Citadel.

6. Plated Gold Armor

  • Armor:
  • Harm Crits:
  • Stun Crits:
  • Stamina Regen:
  • Miss:
  • Discovered ???

Consumables

1. Poultice

  • Heals 1 harm orb.
  • Quest #1 reward.

2. Stimulating flask

  • Refills stamina meter.
  • Quest #2 reward.

3. Unusual Poultice

  • Removes one illness/curse.
  • Quest #7 reward.

4. Items of Armor

  • Fixes two armor shields.
  • Quest #3 reward.

5. Sacred Grimoire Pages

  • Provides 30 religion to your meter.
  • Unlocked by the NPC Saint Gilad when you speak to him (after killing the Executioner?)

6. Godless Idol

  • Set on the bottom. Explodes after a short while. Can destroy partitions and harm enemies.
  • Unlocked by the NPC Disillusioned Templar within the Carnelian Palace, Alabaster Citadel.

7. Surgical Machine

  • Removes one illness/curse at the price of 1 harm orb.
  • Unlocked by the NPC, The Moth Gatherer within the Graceless Forest, Den of Corrupted Nature, while you exhaust his dialogue choices.

8. Black Coated Needles

  • +3 Religion upon hitting foes.
  • Unlocked by kneeling earlier than an NPC in Cloister of the Chosen, close to the doorway to the Carnelian Palace.

9. Throwing Knife

  • Ranged harm. Will be collected once more. Lengthy arc.
  • Unlocked by escorting the Dicecaster NPC alongside the Hallway of the Chosen to the Cloister within the Alabaster Citadel.

10. Throwing Axe

11. Corrupted Seeds

  • Stuns enemies round you.
  • Quest #6 reward.

12. Holy Water

  • +20% harm for 30 seconds. Period resets upon killing a foe.
  • Quest #9 reward.

13. Mass Web page

  • Doubles religion acquire for 60 seconds.
  • Quest #8 reward.

14. Protecting Sphere

  • Produces a defend that blocks two hits.
  • Seize a Rusty Key consumable merchandise from the Gloomy Cellblock within the Historic Dungeon, then work your wall all the way down to the Cloister of the Chosen with out dying and unlock the cage with the chest in.

15. Pestilential Idol

  • Creates a poisonous cloud that offers minor harm over time to enemies inside.
  • Quest #5 reward.

16. Incendiary Idol

  • Creates a puddle of flames that offers minor burning harm over time to enemies inside.
  • Can burn down root partitions within the Den of Corrupted Nature.
  • Quest #4 reward.

17. Porous Gemstone

  • Carrying this stone prevents bosses you’ve defeated from spawning once more.
  • Utilizing the merchandise in your stock will create a portal to return you to the Filthblood Shelter.

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