Dwelling Guide (Enemies, Traps, Mounts)

World 1: Dwelling Information

1-1 won’t ever have a store or another particular attributes.

1-2 and 1-3 will function one stage with Yang’s misplaced turkeys and one stage with the Golden key and Eye of Udjat. These won’t ever seem on the identical stage.

The Eye of Udjat:

In both 1-2/1-3, a golden key spawns in addition to a 4×7 constructing. Carry the important thing into the room and there shall be a chest on the high you can unlock. The Eye of Udjat lets you see gems and objects within the floor and in addition unlocks secret areas in both world 2.

Misplaced Turkeys:

In both 1-2 or 1-3, there shall be no less than two stray Cave Turkeys that Yang is in search of. Bounce on their backs to tame after which carry them again to Yang’s pin for entry to his treasure. His treasure is often not nice, particularly contemplating it’s important to surrender two turkeys, however returning them will guarantee you Yang’s pet store will spawn on 2-1. This pet store often has 2-3 turkeys. Watch out to not harm turkeys inside vary of Yang, as he’ll avenge them (assume shopkeeper defending his store).

1-4: The Quillback:

1-4 is all the time a particular structure. Retailers and altars don’t spawn on this stage, fairly there may be all the time a mini-boss about midway down. If you happen to get in entrance of him, he does a rolling assault that may filter out blocks to both aspect. Have him clear blocks to 1 aspect, then lure him to the other aspect. On both aspect of the clearing, there’s a tunnel that takes you beneath. To the left, you’ll all the time see butterflies subsequent to the exit. That is the doorway to the Jungle (World 2a). On the precise aspect there’ll all the time be snails across the exit. That is world 2b, Volcana. Since they all the time seem on the identical sides, take note which means you need to go when coping with the boss, and be sure to go that means. Within the backside center, in between the exits, there’ll all the time be a coffin containing a employed hand. You might need to make use of bombs to get to it. The door in the course of the underside is inaccessible, because it’s the door you’ll come out of when utilizing the shortcut to 1-4.

1-4: Ghist Shopkeeper:

Actually hankering to curse your self early in your run? No worries! The Ghist Shopkeeper seems on 1-4…however solely if you’re cursed. The issue is, there’s no enemies that curse in world 1. So what then? The curse pot. The curse pot curses no matter it will get thrown at. The one downside is, you possibly can’t throw it at your self. So, after hours of attempting to curse myself and virtually giving up, I discovered the best way to do it. What causes you to get cursed by the pot may be very particularly being thrown into it. So what you want is one thing damaging has sufficient inertia to throw you into it and trigger it to interrupt. On YouTube, I discovered a man who used a lizard’s roll. Nonetheless, this was exhausting to copy with out getting pulverized by the lizard. As a substitute, a much more predictable and straightforward to arrange state of affairs was utilizing an arrow entice that’s low to the bottom (and clearly have greater than 2 HP). Set the pot the place you realize your physique will get thrown (like a block behind you) after which soar in entrance of the entice. You’ll fall into the pot and get a curse. Yay? Now progress to 1-4 with out taking injury, and discover a door to the again layer hidden beneath the Quillback and above the shortcut. Inside, the ghist shopkeeper sells presents for $20,000 every. These presents are sometimes actually good objects not all the time accessible at retailers, like a kapala. I gained’t point out how a kapala is ineffective with a curse and simply allow you to get pleasure from this secret. If you happen to don’t take any injury in world 2, you may make it to the Ankh or elixir and remedy the curse, however actually I’d say this secret is generally a curiosity fairly than one thing that’s going that can assist you in lots of runs.

Enemies:

  • Snake: Strikes back and forth slowly, doesn’t hop ledges.
  • Bat: Hangs on ceiling till triggered by neighborhood. Flies towards you slowly. I recommend positioning such that bats are approaching you from the entrance, not from above. If they’re in entrance you possibly can pretty simply dispense of them together with your whip.
  • Spider: Hangs on ceiling till triggered by being underneath it. It then falls and begins hopping rhythmically. Study the timing of the jumps and to throw stuff when you possibly can and spiders will not often be a menace.
  • Skeleton: Skeletons animate if you step near some skulls on the bottom. I recommend leaping on all skulls in order that one doesn’t pop up and shock you, knicking a well being within the course of. Skeletons additionally seem from busting the bone piles round this world, and if you happen to’re fortunate, these piles would possibly include a skeleton key.
  • Horned Lizard: Horned lizards are yellow and as massive as you’re. Watch out, as getting in entrance of them causes them to curve right into a ball and roll at you Sonic-style. When they’re in a ball, it could’t be jumped on for injury, so both simply keep away from or toss something. When they aren’t in ball type, simply strategy them from the highest with a stomp (that is good recommendation for a great portion of enemies). Yet another be aware concerning the Lizard is that when at 1 HP they don’t roll anymore, as an alternative they form of limp and hop lethargically at you.
  • Cave Mole: Cave Moles are maybe essentially the most irritating issues in Dwelling. They dig via the bottom and emerge solely to assault you. They’re very fast and chase off ledges. If you happen to get away, it should dig again underground and re-emerge after just a few seconds if you happen to get in vary. They’ve 3 HP.
  • Caveman: Awake, the Caveman triggers if you happen to get in entrance of them, they run at you and chase off cliffs, however don’t have the component of shock that the mole does. cavemen, moles, and lizards all have 3 HP, whereas skeletons, spiders, bats, and snakes solely have 1.
  • Quillback: The mini-boss in 1-4. If you happen to get in entrance of him he rolls, proper via blocks and all. If you happen to get hit by the roll assault, you’ll be killed. If you happen to get above him he’ll do a excessive soar however not roll. Killing him just isn’t often advisable, however when you have a shotgun or paste, you possibly can eradicate him for a coronary heart and a bomb bag. Earlier than killing him be sure to have sufficient cleared out to progress within the degree.

Traps:

  • Spikes: White, fang-like rows of Spikes seem within the backside of some pits. Approaching them from the highest whereas midair will kill you or different enemies, however if you happen to strategy from the aspect or climb down with a rope you possibly can stroll via them.
  • Arrow Lure: Extremely annoying dragon-headed blocks that shoot an arrow in entrance of it when one thing goes in entrance. Be sure you both set off or destroy traps earlier than passing in entrance of them. You may set off with almost any merchandise, together with a rope or bomb in a pinch. Carry rocks and different issues as typically as potential to set off them. You probably have a physique, lifeless or alive in your hand, it absorbs the blow. You may whip an arrow out of the air if you’re actually daring, however it requires impeccable timing.
  • Bear Lure: 2×1 tikis which have massive blunt weapons shoot out one block to the aspect when one thing is on its aspect. Study the rhythm and it shouldn’t be an issue.
  • Log Lure: Huge logs that seem with a golden idol beneath. Taking the idol causes the log entice to fall and crush whats beneath. Watch out to make escape simple if you happen to select to go for the Relic. Additionally examine beneath it for something the log entice would possibly destroy.

Mounts:

  • Cave Turkey: Turkeys don’t assault you as different mounts do. You may journey for a brief interval to attraction them, and use them as a mount, return two to Yang if he’s within the degree, or blow them up or set on hearth to cook dinner (cooked turkey offers an HP). The mount has 4 HP it could soak up for you, and could be cooked after use. Turkeys can double soar and glide (assume the cape) and the assault button causes it to peck.

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