Earth Defense Force 5: EDF 5 Weapon Farming

Stand and combat for humanity. This arcade shooter takes place within the 12 months 2022, because the Earth Protection Power fends off an all-out assault by unknown life kinds. Develop into an EDF soldier, battle in opposition to countless hordes of immense enemies, and restore peace to the earth.

Earth Protection Power 5: EDF 5 Weapon Farming

Mission 62 – Gachapon Insanity

What you want: A robust brief vary weapon and an extended vary weapon (about 600+ meter vary). No explosive weapons.

Ranger Setup: Highest stage shotgun (or monsoon when you’ve got it), highest stage sniper rifle (600+ meter vary minimal), detector (highest stage, makes amassing gadgets across the perimeter simpler).

Wing Diver Setup: Highest stage brief vary weapon (rapier, phalanx, energy/dragoon lance, spark vine/whip), lengthy vary weapon (600+ meter vary, closed laser or volt shooter).

Air Raider Setup: Highest stage limpet gun, Highest stage ZE-GUN or FZ-GUN, ZE Sniper or an extended vary weapon (AH Cruise Missile, AH Excessive Velocity Missile Group).

Fencer Setup: Highest stage spear kind weapon, Highest stage hand gatling/gallion cannon/dexter shotgun/revolver, highest stage hand cannon/heavy cannon (lengthy vary weapon), muzzle stabilizer (elective).

What you get: Stage 9~15 Weapons (Regular), Stage 23~31 Weapons (Laborious), Stage 54~62 Weapons (Hardest), Stage 52~80 Weapons (Inferno) + Armor

That is most likely one of many best weapon farming areas within the sport, as there
may be very little probability of getting hit, a lot much less killed, by the enemies right here.
Begin out by heading down the road and taking management of the Fencers. Then
flip round and head again up the road till you attain the parking construction
on the left. Flip round once more and begin sniping on the dango worms (aka capsule
bugs) which are terrorizing the civilians on the far finish of the road. Attempt to
kill as any as you’ll be able to earlier than they begin coming in the direction of you. At this level head
to the middle of the primary flooring of the parking construction. So long as you
stay on the primary flooring away from the outer edges of the construction the dango
worms can’t contact you. Swap to your shut vary weapon (I exploit a shotgun,
ideally a monsoon, however any excessive powered shotgun will do) and blast away
with impunity because the dango worms attempt fruitlessly to get to you.

As soon as the primary group has been handled go and gather the weapon and armor
containers scattered across the perimeter (if any) after which head again out to the
road. A second group of dango worms needs to be on the far finish of the road
the place the primary group was. Take your lengthy vary weapon out and hearth a single
shot at them. This could set off the complete group to return heading your method.
Beat toes again into the middle of the parking construction. At this level simply
sit again and blast away on the waves of dango worms as they arrive in the direction of you.
Sure, it’s scary and sure, they’re terrifying to take a look at, however so long as you
keep within the middle they are going to by no means, ever have the ability to contact you. Staying within the
middle additionally encourages the Fencers with you to hopefully keep within the parking
construction and never stroll out and get killed like idiots. Not that you just want them
or something, but it surely will provide you with a heat and fuzzy feeling in the event that they survive until
the tip of the mission. Anyway, preserve blasting away till the crimson dots in your
radar disappear.

As soon as the dango worms within the fast space have been worn out one in every of two
issues will occur. Within the first state of affairs you’ll have miraculously worn out
all the enemies on the map, by which case you could have roughly a minute to run
round outdoors and choose up as many weapon and armor containers as attainable whereas the
operator remains to be speaking. The second state of affairs, and one which is extra seemingly,
is that a number of enemies can have gotten caught behind some buildings in the course of the
mission. On this case take your time and choose up all of the weapon and armor containers
strewn concerning the perimeter of the parking construction earlier than heading off to
seek out the stragglers on the map.

Observe that on uncommon events a dango worm from the second wave will get caught
someplace and stop the transport ships from dropping off the remainder of the
dango worms. On this case you’ll should exit and hunt them down, and haul
ass again to the parking construction as the remainder of the dango worms begin spawning

In the event you play as a Ranger (like I do) I extremely advocate farming for the
following weapons on this mission (on Laborious) throughout your first playthrough of
the sport:

Assault Rifle
Stage 29 G&M – A23 LS
A semi-automatic weapon, however its energy is wonderful. It could possibly kill common enemies
in a single hit and extra sturdy enemies (like crimson ants) in two. Additionally it is very
efficient in opposition to bigger enemies similar to Queen Ants, King Spiders, Loss of life
Queens, and even kaiju class enemies similar to Erginus and Archelus. In the event you pull
the set off quickly it can additionally stun colonists and cosmonauts at shut vary.
So long as you don’t thoughts the semi-automatic nature of this weapon, it may be
an efficient main weapon for many of the sport.

Stage 24 Monsoon
One other wonderful weapon you may get right here. In truth, when you get this you should use
it to farm extra successfully on this mission in addition to mission 87 (which I’ll
be overlaying shortly). The weapon itself is an honest shotgun, however what makes the
monsoon (and its increased stage variations) so wonderful is its unbelievable quick
reload time. The place most shotguns take wherever from 5 to eight seconds to reload,
the monsoon can reload in about 2 seconds. In the event you’re anticipating a mission with
enemies getting up shut and private, the monsoon makes a superb alternative
for a main weapon.

Sniper Rifle
Stage 27 Dunkel N213
This sniper rifle has an incredible price of fireside, and can be utilized as an erstaz
G&M assault rifle with an extended vary.

Mission 87 – Gachapon Insanity Half Deux: Gachapon More durable

What you want: A robust brief vary weapon. No explosive
Ranger Setup: Monsoon Shotgun (Monsoon M3 is healthier, Monsoon MZ is the very best),
Detector (highest stage you could have).
Wing Diver Setup: Rapier (highest stage).
Air Raider Setup: ZE-GUN (ideally ZEXR-GUN stage 79, FZ-GUN (ideally FZ-GUN
stage 88).
Fencer Setup: Hand Gatling (highest stage) x2, Muzzle Stabilizer (highest

What you get: Stage 15~20 Weapons (Regular), Stage 33~42 Weapons (Laborious),
Stage 61~69 Weapons (Hardest), Stage 64~91 Weapons (Inferno) + Armor

As soon as once more we now have a mission the place we will exploit our pals the dango worms
to their fullest. From the beginning flip proper and observe the river to the
waterfall all the way in which on the finish. Optionally, you’ll be able to kill one or two Fencers
on the bridge earlier than doing so, but it surely doesn’t actually make two a lot of a
distinction in the long term. In the event you’re utilizing an Air Raider (or Ranger with a
detector) it’s best to most likely ignore the soliders on the bridge and simply head
straight for the waterfall. On the waterfall it’s best to see a small group of
rocks to the proper. There’s a small crevice right here which you can wedge your self
into. That is the place you’ll be hiding when the dango worms come a calling. On a
aspect notice, there’s a moderately humorous glitch that happens after the dango worms
have killed all of the EDF soliders on the bridge and begin coming after you.
You’ll discover a number of dango worms shoot excessive up into the sky within the distance.
That is your cue to get into cowl within the small crevice.

As soon as the dango worms get to your place all you have to do is to begin
blasting away at them. It’s possible you’ll want to regulate your purpose up or down relying on
their place. In the event you’re a Ranger simply blast them as they seem with the
monsoon. In the event you’re a Wing Diver spray them together with your rapier as they arrive by.
In the event you’re a Fencer hose them down together with your hand gatlings (having the muzzle
stabilizer helps). When one runs out of ammo merely hearth the opposite one whereas
the primary one reloads. The Air Raider requires a moderately totally different approach.
You’ll need to toss your first set of turrets out in entrance of you on the
proper rock. Activate the turrets when the enemies method, and whereas the
first set of turrets are blasting away go forward and put the second set of
turrets out in entrance in the identical place. When the primary set of turrets run
out of ammo activate the second set. Whereas the second set is blasting away wait
for the primary set to reload after which toss them again out. Alternate between the
two units of turrets in order that one set is at all times firing whereas the second set is
reloading and/or able to go when the primary set runs out.

As soon as the group dies all the way down to about one or two you’ll be able to most likely stick your head
out (amassing all of the containers which have conveniently stacked up in entrance of
you) and blow away the remaining enemies. In the event you’re a Ranger with a excessive sufficient
stage detector you most likely gained’t even have to depart your place. A second
wave will seem shortly after the elimination of the primary one. Simply repeat
the method. This mission is definitely simpler than mission 62 to farm weapons
and armor as in as all of the merchandise containers can be in entrance of you moderately than
scattered concerning the space.

Observe: On Inferno issue you’ll be able to receive weapons as excessive as stage 91 on this
mission. The one two weapons (that I do know of) that require the next stage
mission are the Wing Diver’s Dragoon Lance ZM (stage 92) and Phalanx ZT (stage

Mission 101 – Spray and Pray (or Spin to Win)

What you want: Varies by class (see beneath).
Ranger Setup: Magma Cannon (stage 83), Reverse Shooter X (stage 78), Detector
Kind 5 (stage 66).
Fencer Setup: Hellflame Revolver (stage 82) x2, Muzzle Stabilizer S Kind (stage
76), VZ Skeleton (stage 85)

What you get: Stage 18~21 Weapons (Regular), Stage 40~46 Weapons (Laborious),
Stage 65~73 Weapons (Hardest), Stage 70~95 Weapons (Inferno) + Armor

That is the mission you need in case you’re attempting for the elusive final two weapons
for the Wing Diver. There are a lot of variations on how to do that mission with
different lessons, however that is the one which I exploit. Observe that in contrast to missions 62 and
87 there’s a very actual probability of getting killed as you’re out within the open.

Ranger Technique

The final technique right here is to make use of the magma cannon to get rid of the wave of
inexperienced ants whereas utilizing the reverse shooter x to revive your allies while you
reload the magma cannon. From the beginning transfer ahead in entrance of your allies,
after which use the magma cannon to take out the primary wave of inexperienced ants that
method from the northwest. It’s best to have the ability to take down the primary wave
with out reloading. The second wave seems from the northeast. This wave is
larger than the primary so that you’re going to should reload mid wave. While you
reload the magma cannon, instantly swap to the reverse shooter x and shoot
it at your toes. Then swap again to the magma cannon and proceed blasting
away when it reloads. The third wave is available in from the northwest. You should have
to reload twice throughout this wave. This wave is greater than the primary two waves
and you’ll have to spin round in a circle whereas firing to maintain them off your
again. The fourth wave somes in on the northeast, adopted shortly by a second
group coming in from the southeast. This group may be very big so you’re
undoubtedly going to should spin in a circle and hearth as they encompass you. As
with the third wave you’re going to should reload a minimum of twice. The fifth
and ultimate wave comes from the southwest and west, shortly adopted by a 3rd
group from the northwest. Spin continuously whereas firing. As earlier than it’s best to
must reload twice.

Due to the brief vary of the magma cannon and the kind 5 detector,
amassing all of the containers in the course of the battle shouldn’t be a lot of an issue.
Sadly, the vast majority of the weapons you may get right here (99%) are stuff
you may get from mission 87. Think about your self fortunate in case you ought to occur to
get something increased than stage 90+ right here.

Fencer Technique

Earlier than you begin go into the sport choices and set the swing pace (sixth possibility
from the highest) to about 150. The Fencer technique for this mission takes the
entire idea of spray and pray/spin to win to entire new ranges. Principally
you’re going to be spinning round capturing the hellflame revolvers. The
good factor about packing two hellflame revolvers is that you just don’t should
fear about reloading as you’ll be able to simply hearth the second as the primary one runs

It’s finish. I hope “Earth Protection Power 5: EDF 5 Weapon Farming” helps you. Be at liberty to contribute the subject. You probably have additionally feedback or recommendations, remark us.

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