A mixed listing of all of the armour units, together with the brand new ones added with Forgotten Tales.

**Different Enderal Forgotten Tales Guides:**

## Intro

So I’ve but to see a mixed information that has all of the armour units presently obtainable in Enderal with the current Steam re-release so I figured right here can be a great place to submit the knowledge on all of the outdated and new units in a single spot.

Please observe that I’ve not discovered the entire units in-game, so this information will solely cowl all of the presently attainable units, in addition to their stats, seems to be, and set bonuses and NOT the place to seek out them as I spawned them by way of console instructions.

Set bonuses are within the tables. Screenshots have the precise stats of the objects. Set bonus “I” is from 2 components, bonus “II” from 3 components, and bonus “III” from having all 4 components of a set. Take into account that armour and weight values can change relying on perks and factors invested into expertise, and that every one armour components are of their unique situations and never improved by way of crafting.

## Ash Warrior Set

**Set Bonus Stats**

I – Will increase gentle armor by 9 factors.

II – Sneak is 10% more practical.

III – Bows do 10% extra harm. Will increase well being by 11 factors.

## Fallen Set

Set Bonus Stats

I – Block 7% extra with a defend.

II – Will increase well being by 15.

III – Will increase melee harm by 5.

## Heavenstormer/Skybreaker Set (Crafted)

The armour is known as “Heavenstormer”, however set bonuses in-game present up as “Skybreaker” which is probably going a translation fluke. The crafting blueprints for it present up as “Skybreaker” within the present model as nicely I consider.

** Set Bonus Stats**

I – Will increase heavy armour by 7.

II – Will increase well being by 25 factors.

III – Doubles harm dealt by “Iron Maiden”.

## Inodan Set (Crafted)

This set is exclusive because it is among the two units that has 5 items to it, and one other tier of set bonuses which confer everlasting stat boosts upon finishing the set, in addition to offering a particular potential.

**Set Bonus Stats**

I – Mana regenerates 8% quicker. Will increase Magic Resistance by 7%.

II – All spells value 7% much less mana.

III – Will increase well being and mana by 25.

IV – Does harm equal to regained well being to an enemy close to you. Will increase your main battle expertise by 4 completely.

## Mysterious Nomad Set

**Set Bonus Stats**

I – Will increase mana by 12 factors.

II – Mentalism and Elementalism spells value 5% much less mana.

III – Entropy and Gentle Magic spells prices 5% much less mana.

## Nemesis Set

Please observe that this set has a otherwise worded bonuses for mana regeneration, and I’m uncertain what the totally different (if any) exists between mana recharge share bonuses and flat mana recharge level bonuses.

**Set Bonus Stats**

I – Will increase mana by 8 factors.

II – Mana regenerates 4 factors quicker.

III – Mana regenerates 6 factors quicker.

## North Set

**Set Bonus Stats**

I – Will increase stamina by 4, and well being by 10.

II – Sneak is 4% more practical, One-Handed assaults do 5% extra harm.

III – Pickpocketing is 3% simpler, Costs are 3% higher, and Mentalism spells value 3% much less mana.

## Rat Catcher Set

**Set Bonus Stats**

I – Will increase well being by 9 factors.

II – Will increase heavy armour by 5, two handed assaults do 5% extra harm.

III – Block 5% extra with a defend, one handed assaults do 5% extra harm.

## Scarlet Evening Set

**Set Bonus Stats**

I – Lockpicking is 5% simpler.

II – Will increase important hit probability by 7%.

III – You progress silently whereas sneaking.

## Selna Set

The opposite of two units that has 5 items to it, and one other tier of set bonuses to match.

**Set Bonus Stats**

I – Will increase Well being by 12 factors.

II – Improve Heavy Armour by 5 factors.

III – Block 5% extra harm with a defend.

IV – Will increase melee harm by 6 factors.

## Skaragg Set

**Set Bonus Stats**

I – Block 9% extra harm with a defend.

II – Will increase well being by 20 factors.

III – Will increase melee harm by 7 factors.

## Swashbuckler Set

**Set Bonus Stats**

I – Improve gentle armour by 5, improve stamina by 5.

II – Lockpicking and Stealth 5% more practical.

III – Bows and one handed assaults do 5% extra harm.

## Tracker Set

**Set Bonus Stats**

I – Will increase gentle armour by 7 factors.

II – Sneak is 8% more practical.

III – Bows do 7% extra harm. Will increase well being by 5 factors.

## Tribunal Set

**Set Bonus Stats**

I – Mana regenerates 8% quicker.

II – Will increase Magic Resistance by 4%. Elementalism spells prices 4% much less mana.

III – Improve mana by 20 factors.

## Vagrant Set

I’m unable to aquire the stats for the Vagrant set as trying to spawn it in by way of the console doesn’t truly provide the armour. So this part will stay clean as I’m uncertain if the entire armour is within the recreation or not.

**The set** is outwardly used in-game by NPCs so presumably it does exist, so I’m uncertain whether it is bugged, attained in a wierd method, or simply not usable by the participant by design.

## Venturer Set (Crafted)

**Set Bonus Stats**

I – Will increase sleight of hand by 9 factors.

II – Will increase important hit probability by 10%.

III – Will increase the possibility that the perk “Vagabond: Excessive Dexterity” utterly intercepts harm from 10% to twenty%.

## Wandering Mage Set

**Set Bonus Stats**

I – Mentalism prices 5% much less mana. Gentle Magic and Entropy value 4% much less mana.

II – Mana regenerates 4% quicker. Elementalism spells value 5% much less mana.

III – Will increase mana by 20. Will increase heavy armour by 5.