Fell Seal: Arbiter’s Mark – Class Guide

Mercenary 2

Steal Part

  • +15% Assault
  • Restore HP+MP on crit

Wizard (2)

Mender 2

Buff elemental dmg on elemental hit

  • No pleasant hearth
  • Restore HP+MP on kill

Knight (3)

Mercenary 3

Thorns (retaliate towards something)

  • No extra dmg taken from aspect and again
  • Wield 1-handed weapon with 2 arms for bonus dmg

Ranger (4)

Scoundrel 4

Evade common ranged assaults

  • +25% crit likelihood
  • +25% Evasion

Plague Physician (4)

Mender 4

Counter Magic

  • Equip heavy
  • Adjoining enemies increase dmg

Alchemist (6)

Wizard 4
Mender 2
Dmg to MP first

  • Resistant to harm
  • +15% Resistance

Templar (7)

Knight 4
Mercenary 3
Evade Melee

Druid (8)

Mercenary 2, Mender 3, Wizard 3

Barrier (evade standing impact)

  • +15% Thoughts
  • Forged 2 spells at 75% energy

Gambler (8)

Mender 3, Scoundrel 3
Mercenary 2
+2 Motion

Fellblade (11)

Knight 3, Wizard 3
Mender 2, Mercenary 3
Evade Magic

  • Abilities + spells can crit
  • +10% debuff likelihood

Peddler (11)

Ranger 5
Mercenary 2, Scoundrel 4
Important HP -> get flip

  • Merchandise energy x2
  • Free situational instructions (climb, collect, …)

Warmage (12)

Alchemist 2, Plague Physician 2
Mender 4, Wizard 4
Crit Haste

  • Common assaults leech MP
  • Cut back elemental resistance

Reaver (12)

Templar 5
Mercenary 3, Knight 4
Important HP -> Rebirth

  • Bleed on essential hits with common assault
  • Lacking personal HP buffs dmg

Gadgeteer (14)

Wizard 3, Gambler 3
Mercenary 2, Mender 3, Scoundrel 3
Take in MP

Sorcerer (15)

Warmage 3
Mender 4, Wizard 4, Plague Physician 2, Alchemist 2
Root

Gunner (18)

Mercenary 4, Templar 3, Ranger 3
Scoundrel 4, Knight 4
Teleport adjoining unit to random location (on land)

  • Strolling recovers HP
  • Constructive peak distinction boosts dmg by 4% every

Murderer (22)

Gunner 4
Mercenary 4, Scoundrel 4, Knight 4, Ranger 3, Templar 3
Important HP -> evade subsequent dmg (Mirage)

  • Resistant to traps
  • Twin Wield

Duelist (27)

Peddler 3, Reaver 3
Mercenary 3, Scoundrel 4, Knight 4, Templar 5, Ranger 5
Evade Ability

  • Common Assaults leech HP
  • Full HP boosts dmg

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