Motorsport Manager Tyres Guide (General Mechanics)

An in-depth information that goals to clear up frequent misconceptions and misunderstandings on how tyre compounds work in race situations.

Motorsport Supervisor Tyres

I’ve been seeing plenty of confusion concerning tyres and tyre life lately, and I might be utilizing this information to assist clear up any misunderstandings.

All information and knowledge has been taken from a Vanilla model of SingleSeaterDesignData.txt (SSDD), which comprises all info regarding cliff percentages, tyre life and tyre bands to call however a couple of issues. This doc can solely at present be obtained by way of the Unity Property Bundle Extractor, and isn’t at present Workshop suitable. GT works precisely the identical, however all information is contained inside GTDesignData.txt (GTDD).

I might be utilizing abbreviations all through this information so I don’t need to hold repeating lengthy titles. As you will have already seen above, the primary time I’ll write one thing out in full, then put the abbreviation in brackets.

Tyre Cliff Proportion (C%)

I’ll begin off this information with the best to know info, and is among the issues that the sport and UI don’t present reliably, and is totally different for each compound – Cliff Proportion.

Every compound has a selected proportion at which a ‘Cliff Penalty’ (CP) is utilized, and is a flat 8 seconds throughout each tyre. Which means shortly after hitting the C% a direct CP of 8 seconds per lap is now being utilized. Subsequently, whether or not you utilize Ultrasofts (Ultras) or Intermediates (Inters), it’ll all the time be 8 seconds.

Beneath are the C%’s for every compound out there:-

  • Ultras – 20%
  • Supers – 15%
  • Softs – 10%
  • Mediums – 5%
  • Hards – 0%
  • Inters – 0%
  • Wets – 0%

These are the odds it is best to go by when planning to pit. I see folks saying that it is best to all the time pit at 25% whatever the compound, which is wrong. The quantity merely goes purple to provide you with a warning to the actual fact your tyres are carrying out, but it surely has no bearing on whether or not the tyre is completed but. You additionally won’t see a drop in tempo precisely on 25%, which I’ll handle afterward.

There are not any driver stats, modifiers, or preferences which change these percentages; they’re fastened all through the sport.

Tyre Modes/Driving Fashion

Subsequent up is the tyre mode, or driving type, you can provide your driver throughout a race. Every alternative has a quite simple multiplier to tyre put on (and tyre temperature). That’s it, nothing particular.

The wear and tear multipliers are:-

  • Assault – 1.4
  • Push – 1.2
  • Impartial – 1
  • Preserve – 0.8
  • Again Up – 0.6

The usefulness of every type past uncooked tempo hinges largely on which race size setting you will have in your Preferences. You’ll doubtless get the identical variety of laps by working Assault and Push on a regular basis because the lifetime of the tyre is low in Quick, however you might lose 2 or 3 laps in Lengthy. The identical goes for Preserve and Again Up, the place you’ll doubtless not discover any acquire in life in any respect on Quick, however you’ll be able to acquire 4 or 5 laps on the toughest compounds out there at any given weekend on Lengthy.

These multipliers are additionally fastened all through all the sport, with no driver stats, modifiers, or preferences altering them.

Tyre Temperature (TT)

That is one other primary mechanic I’m seeing being misunderstood.

The temperature gauge has no impact EXCEPT for when the needle is both on the excessive prime, or excessive backside, of the gauge. Subsequently, in the event you maintain the TT inside these extremes, you’ll by no means undergo put on penalties. It ought to be famous, nevertheless, that there are NO PACE PENALTIES for working on the extremes. The road which ought to apply the tempo penalty doesn’t seem to work.

The previous is supported by the next line within the designdata: <TyreTemperatureWearModiffier>0.5</TyreTemperatureWearModiffier>

Which means if you’re on the higher or decrease extremes, your tyres will put on extra shortly, by an dditional 50% on prime of the damage charge of your chosen aggression setting.

Nonetheless, by way of my very own gameplay, I’ve famous that when working the tyres on yellow there appears to be no put on penalty in any respect when working with freezing chilly tyres. I’ve not examined this with overheating tyres, however as soon as I’ve stable proof of this being the identical, I’ll state it as such right here. Till then, take this as purely anecdotal proof and let me know in the event you discover something totally different.

An extra mechanic in play right here that’s neither seen nor talked about is how the compounds react to ambient temperature (AT), and that’s each compound has its personal set of AT’s (monitor temps, air temps) the place it should acquire and lose TT. Ultras require the bottom ambient to heat up, and Hards require the very best. This is a crucial factor to contemplate when deciding which compounds you’ll run within the race, as you’ll lose laps on a Arduous tyre that you must push on a regular basis to maintain the temps up, and acquire laps on a Smooth tyre you must run the entire stint on Preserve.

Tyre ‘Class’

I’ve needed to make this identify up, as a result of there is no such thing as a identify for it talked about in SSDD. Merely, each dry climate compound out there at a race weekend falls into considered one of three classes. The classes are ‘Softest’, ‘Center’, and ‘Hardest’ and are utilized no matter which compounds you will have out there.

A few essential notes and examples:

1) If the tyre choice is Ultras/Supers/Softs as your dry climate tyres, then Ultras might be your Softest, Supers might be your Center, and Softs might be your Hardest.

2) If the tyre choice is Softs/Mediums/Hards as your dry climate tyres, then Softs might be your Softest, Mediums might be your Center, and Hards might be your Hardest.

*One other crucial level to notice – the two Dry Climate Tyre rule will prohibit you to Softest and Center solely, with Hardest solely being out there when the three Dry Climate Tyre rule is energetic.*

These are the classes from which the variety of laps a tyre will run and the velocity at which it does them is set by, NOT by the precise compound itself.

Once more, that is all fastened and by no means differs by way of driver stats or different modifiers or preferences.

Tyre Bands

This is among the most essential, and sophisticated to clarify, features of the tyres in SSDD. These outline two issues – tyre life and the tempo of the tyre.

First, tyre life:

Each tyre class at a race weekend has three bands – Excessive Efficiency, Medium Efficiency and Low Efficiency. The primary side of those bands is the variety of laps which a tyre lasts in every. The variety of laps for every band is added collectively to get the tough lifetime of the tyre. Subsequently, in case your Softest compound at a weekend is Ultras, and so they have 2 Quick laps, 6 Medium laps and three Gradual laps, then you’ll be able to count on them to run for 8-11 laps. In case your Softest on the subsequent race is Supers, then they’ll have the SAME BASE LIFE because the Ultras final weekend, because the compound doesn’t dictate the life, however the class does.

This base life of every out there compound is then modified by three issues – the tyre put on ranking of the monitor, the place your driver is ranked for Smoothness, and the place your chassis is ranked for Tyre Put on.

Observe Tyre Put on Ranking:

The primary modifier can’t be affected by driver stats or chassis, it’s a fastened modifier that may both add laps, or take them away, from the Medium band of a tyre. This modifier is particular to the race size you will have chosen in your Preferences, with Quick including/eradicating the least laps, and Lengthy essentially the most.

Driver Smoothness Stat:

As of 1.5, this has a brand new approach of being calculated. The extra or penalty laps are actually taken as a direct studying from the motive force’s Smoothness stat. Which means even when your driver has a Smoothness of 6, whereas each different driver has a Smoothness of lower than 6, you’ll not get bonus laps anymore. Because it stands, it’s a little bit up within the air the place the mid-point is, however is assumed to be a Smoothness stat of 10. Something above 10 will outcome within the bonus laps, something under 10 will end in decreased laps.

Outdated information:
Virtually each driver within the championship takes a lap penalty, or beneficial properties bonus laps, relying on the place they rank in opposition to the opposite drivers within the championship. The drivers are divided into three teams primarily based on their Smoothness. These within the backside third take a tyre life penalty, these within the center third neither acquire nor lose any tyre life and people within the prime third acquire a tyre life bonus. The bonus and penalty is scaled to the race size you will have chosen in your Preferences.

Chassis Tyre Put on Ranking:

As with driver Smoothness, the bonus or penalty laps you get by way of the chassis are actually a direct ranking, quite than simply ‘who has the very best ranking’. Once more, that is one thing I’m actively testing as I play, because it’s much more ambiguous than the motive force Smoothness changes.

Outdated information:
Lastly, each crew within the championship is then ranked primarily based on the Tyre Put on ranking of their chassis. Once more, everyone seems to be cut up into 3 teams and the tyre life penalty/bonus is utilized in the identical trend because the Smoothness rating above.

Preferences:

Whereas not explicitly a modifier, you should have a differing quantity of base laps in every band primarily based in your race size Preferences.

Each bonus/penalty lap is then added/faraway from the MEDIUM band laps of every compound out there. You’ll by no means lose (or acquire) Quick or Gradual laps, these are all the time a relentless.

Secondly, band time penalties:

The second factor the bands outline is the time penalty for being in them. These are totally different for each dry climate tyre, with the Softest tyre having the smallest preliminary penalties, and the Hardest having the most important. Nonetheless, the Hardest has a decrease penalty within the Gradual laps than the Softest. They’re utilized as quickly as you cross over into a brand new band, which is very noticeable in apply the place the third or fourth lap of a stint is clearly slower than the earlier ones.

These bands are unaffected by driver stats and different modifiers, however they DO CHANGE primarily based in your preferences.

Security Automobiles

Tyre put on is vastly decreased whereas behind the SC, nevertheless you’ll nonetheless expend your quick and center laps as they’re a set amount and never primarily based on present tyre life. Subsequently placing a brand new set of tyres on at the beginning of an SC interval will end in dropping the quick laps of a tyre, leaving you with solely the center and gradual laps remaining. In fact, the AI will doubtless have the identical concern, so all of it balances out.

As that is fairly a hefty part which might be fairly complicated, I’ll put the uncooked information from SSDD for every race size choice within the sections under, which ought to assist clear up any queries on this.

Lastly, the bands usually are not tied to particular percentages of wear and tear, they’re lap primarily based, which implies you’ll be able to enter Low Efficiency laps earlier than or after 25%.

Tyre Bands – Quick Race Size Preferences

<!– SOFTEST TYRE COMPOUND AT A RACE WEEKEND –>
<FirstOptionTyres>

<HighPerformanceLapCount>4</HighPerformanceLapCount>
<HighPerformanceTimeCost>0</HighPerformanceTimeCost>

<MediumPerformanceLapCount>3</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.25</MediumPerformanceTimeCost>

<LowPerformanceLapCount>2</LowPerformanceLapCount>
<LowPerformanceTimeCost>4.0</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– MIDDLE TYRE COMPOUND AT A RACE WEEKEND –>
<SecondOptionTyres>

<HighPerformanceLapCount>3</HighPerformanceLapCount>
<HighPerformanceTimeCost>0.75</HighPerformanceTimeCost>

<MediumPerformanceLapCount>6</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.75</MediumPerformanceTimeCost>

<LowPerformanceLapCount>2</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– HARDEST TYRE COMPOUND AT A RACE WEEKEND –>
<ThirdOptionTyres>

<HighPerformanceLapCount>3</HighPerformanceLapCount>
<HighPerformanceTimeCost>1.5</HighPerformanceTimeCost>

<MediumPerformanceLapCount>6</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>2</MediumPerformanceTimeCost>

<LowPerformanceLapCount>4</LowPerformanceLapCount>
<LowPerformanceTimeCost>2.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– INTERMEDIATE TYRES –>
<IntermediatesTyres>

<HighPerformanceLapCount>3</HighPerformanceLapCount>
<HighPerformanceTimeCost>1</HighPerformanceTimeCost>

<MediumPerformanceLapCount>5</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.5</MediumPerformanceTimeCost>

<LowPerformanceLapCount>3</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– WET TYRES –>
<WetTyres>

<HighPerformanceLapCount>3</HighPerformanceLapCount>
<HighPerformanceTimeCost>1</HighPerformanceTimeCost>

<MediumPerformanceLapCount>5</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.5</MediumPerformanceTimeCost>

<LowPerformanceLapCount>3</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

Tyre Bands – Medium Race Size Preferences

<!– SOFTEST TYRE COMPOUND AT A RACE WEEKEND –>
<FirstOptionTyres>

<HighPerformanceLapCount>4</HighPerformanceLapCount>
<HighPerformanceTimeCost>0</HighPerformanceTimeCost>

<MediumPerformanceLapCount>4</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1</MediumPerformanceTimeCost>

<LowPerformanceLapCount>3</LowPerformanceLapCount>
<LowPerformanceTimeCost>5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– MIDDLE TYRE COMPOUND AT A RACE WEEKEND –>
<SecondOptionTyres>

<HighPerformanceLapCount>3</HighPerformanceLapCount>
<HighPerformanceTimeCost>0.75</HighPerformanceTimeCost>

<MediumPerformanceLapCount>8</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>2</MediumPerformanceTimeCost>

<LowPerformanceLapCount>4</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– HARDEST TYRE COMPOUND AT A RACE WEEKEND –>
<ThirdOptionTyres>

<HighPerformanceLapCount>5</HighPerformanceLapCount>
<HighPerformanceTimeCost>2</HighPerformanceTimeCost>

<MediumPerformanceLapCount>10</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>2.5</MediumPerformanceTimeCost>

<LowPerformanceLapCount>5</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.0</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– INTERMEDIATE TYRES –>
<IntermediatesTyres>

<HighPerformanceLapCount>4</HighPerformanceLapCount>
<HighPerformanceTimeCost>1</HighPerformanceTimeCost>

<MediumPerformanceLapCount>8</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.3</MediumPerformanceTimeCost>

<LowPerformanceLapCount>4</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– WET TYRES –>
<WetTyres>

<HighPerformanceLapCount>4</HighPerformanceLapCount>
<HighPerformanceTimeCost>1</HighPerformanceTimeCost>

<MediumPerformanceLapCount>8</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.3</MediumPerformanceTimeCost>

<LowPerformanceLapCount>4</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

Tyre Bands – Lengthy Race Size Preferences

<!– SOFTEST TYRE COMPOUND AT A RACE WEEKEND –>
<FirstOptionTyres>

<HighPerformanceLapCount>9</HighPerformanceLapCount>
<HighPerformanceTimeCost>0</HighPerformanceTimeCost>

<MediumPerformanceLapCount>7</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.5</MediumPerformanceTimeCost>

<LowPerformanceLapCount>4</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>2</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>2</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>3</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>3</CircuitLowTyreWearLapCountIncrease>

<!– MIDDLE TYRE COMPOUND AT A RACE WEEKEND –>
<SecondOptionTyres>

<HighPerformanceLapCount>5</HighPerformanceLapCount>
<HighPerformanceTimeCost>0.75</HighPerformanceTimeCost>

<MediumPerformanceLapCount>17</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.75</MediumPerformanceTimeCost>

<LowPerformanceLapCount>6</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>3</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>3</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>4</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>4</CircuitLowTyreWearLapCountIncrease>

<!– HARDEST TYRE COMPOUND AT A RACE WEEKEND –>
<ThirdOptionTyres>

<HighPerformanceLapCount>9</HighPerformanceLapCount>
<HighPerformanceTimeCost>1.5</HighPerformanceTimeCost>

<MediumPerformanceLapCount>18</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>2</MediumPerformanceTimeCost>

<LowPerformanceLapCount>9</LowPerformanceLapCount>
<LowPerformanceTimeCost>2.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>2</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>2</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>6</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>6</CircuitLowTyreWearLapCountIncrease>

<!– INTERMEDIATE TYRES –>
<IntermediatesTyres>

<HighPerformanceLapCount>5</HighPerformanceLapCount>
<HighPerformanceTimeCost>1</HighPerformanceTimeCost>

<MediumPerformanceLapCount>9</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.3</MediumPerformanceTimeCost>

<LowPerformanceLapCount>5</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

<!– WET TYRES –>
<WetTyres>

<HighPerformanceLapCount>5</HighPerformanceLapCount>
<HighPerformanceTimeCost>1</HighPerformanceTimeCost>

<MediumPerformanceLapCount>9</MediumPerformanceLapCount>
<MediumPerformanceTimeCost>1.3</MediumPerformanceTimeCost>

<LowPerformanceLapCount>5</LowPerformanceLapCount>
<LowPerformanceTimeCost>3.5</LowPerformanceTimeCost>

<DriverSmoothnessLapCountIncrease>1</DriverSmoothnessLapCountIncrease>
<DriverSmoothnessLapCountDecrease>1</DriverSmoothnessLapCountDecrease>

<CircuitHighTyreWearLapCountDecrease>1</CircuitHighTyreWearLapCountDecrease>
<CircuitLowTyreWearLapCountIncrease>1</CircuitLowTyreWearLapCountIncrease>

Moist Climate

I believe I’ll end this up on a simple subject.

Each compound has a time penalty which is utilized if you use them within the improper climate. This can be a penalty that isn’t fastened, and turns into extra extreme the additional you’re from the optimum situations. Wets and Inters additionally undergo a put on penalty along with the time penalty when they’re utilized in dry situations.

The utmost improper climate penalties are:

  • Ultras – 20 seconds
  • Supers – 20 seconds
  • Softs – 20 seconds
  • Mediums – 20 seconds
  • Hards – 20 seconds
  • Inters – 10 seconds
  • Wets – 20 seconds

Tyre Crossover:

There’s additionally a degree at which the improper climate penalties come into impact. As these are written in numbers and ingame you solely have a bar, it may be tough to guage and examine the figures under and the way it’s displayed on the UI.

Crossover factors:

  • Dry <-> Inters – 0.10-0.12
  • Inters <-> Wets – 0.60-0.65

As most different issues, these values can’t be altered by way of driver stats, modifiers or Preferences.

The crossover factors can now be altered by a driver’s Adaptability stat. A driver with 20 Adaptability can run dry tyres 5% additional into moist climate than a driver with 0 Adaptability.

Conclusion

I hope this information has helped you, the participant, to higher perceive how the tyres are working and decided within the background, and that it solutions any queries you might have had.

This will even hopefully put an finish to the misinformation being unfold about how tyres work utilizing anecdotal proof, with the presentation of the uncooked information from the very file that controls the best way your compounds are decided and the way they work within the race.

Extra of this kind of factor:

  • Motorsport Supervisor Endurance Driving Information

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