Pathfinder Kingmaker: Amiri Build Guide

Pathfinder: Kingmaker is the primary isometric party-based laptop RPG set within the Pathfinder fantasy universe. Get pleasure from a basic RPG expertise impressed by video games like Baldur’s Gate, Fallout 1 and a pair of and Arcanum. Discover and conquer the Stolen Lands and make them your kingdom!

Pathfinder Kingmaker: Amiri Construct Information

Second row harm seller

Amiri will sit again enlarged each fight, just about. For those who let her into melee – she’s going to die, as HP just isn’t defence on this recreation. She will and must be used to hurry enemy backline early, if want be, simply strive to not choose up too many assaults of alternative on the best way. Even when we might take all DR abilities it wouldn’t by some means flip her right into a serviceable tank – she’s going to simply die a tiny bit slower. Rank D as a result of fundamental class for Barbarians sucks in comparison with each Invulnerable Rager and a Mad Canine. To make the issues worse, she is 20PB with stat unfold worse than her PnP model (that one has racial bonus in STR).

There’s a good purpose we choose weapon focus feats considerably late – we are going to ditch her sword asap for any serviceable two-hander. Few factors of harm will not be definitely worth the lack of 2AB, no less than for now, when 2AB is nice chunk of our complete. As to why we do this – you’ll know whenever you get there.

She is going to find yourself utilizing medium armor for velocity, however don’t be shy – use plate within the early-game as it’s going to increase her AC simply sufficient so she received’t die on a regular basis on you, when you don’t have sufficient enlarges to make use of these on a regular basis.

Total, we abandon hope on AC. There may be simply no level in having “some” – monsters AB is excessive sufficient to make medium AC values the identical as no AC in any respect.

Beast Totem is taken so we will cost these pesky mages higher. It’s not a lot, however higher than nothing,

Animal Fury is skipped until late. You received’t profit from it with out Legendary Proportions. Even worse: it could actively hurt you. Gained’t matter a lot as you wish to use Cleave/higher cleave in any case.

Common technique: Enlarge her by means of potion or spell, relying on how urgently you want it. Potion is so much quicker, so in the event you have been ambushed you should utilize a type of and cost in. potions are low-cost, so there isn’t a level of hoarding these. You’re going to get sufficient for emergencies. Later come Legendary Proportions for even greater attain and Str bonus.

Use rage whenever you want it. There isn’t a purpose to dump all of it on trash mobs. There may be additionally no level in going to relaxation with full costs. Ration them effectively. Potions of lesser restoration are simply pretty much as good as tireless rage, so use these if that you must eliminate fatigue quick(round mid-game and later).

Now excellent news are(or no less than pretty much as good because the information could be utilizing Amiri) There are fairly a little bit of issues that rely for overhand chop. Cleave/higher cleave, and all alternative assault which we stacked decently effectively. You do have dazzling, however it’s solely taken for shatter – let another person dazzle nemies for you. That and the harm is slightly good. 30m mutagen is sufficient to clear the dungeon. Or your crew would want relaxation by then.

May very well be constructed higher, however it is a extra lore-friendly model that truly doesn’t completely abandon Barbarian and continues to be usable.

Rank D
Most important Expertise Notion (max), Trickery (max)
Secondary Expertise Stealth, Athletics, Persuasion (Max)
Vital Gear Greatest 2H you will discover til you discover good outsized bastard swords; damage-enhancing objects; bonus rage objects; Blind Immunity cloak from artisan.
16 > 20 13 > 14 (at degree 20) 16 10 12 10
Ultimate Construct
Barbarian Fighter (Two-Handed) Inquisitor Alchemist (Vivisectionist)
11 3 3 3
Leveling Information
Stage Take
2 Fighter – Energy Assault
3 Fighter – Cleave✝ // Cleaving End
4 Fighter
5 Barbarian – Reckless Stance // Fight Reflexes
6 Inquisitor
7 Inquisitor – Outflank
8 Inquisitor – Seize the Second
9 Alchemist – Nice Cleave
10 Barbarian
11 Barbarian – Weapon Focus: Bastard Sword // Swift Foot
12 Barbarian
13 Alchemist – Dazzling Show // Fight Trick > Shatter Defenses
14 Barbarian – Animal Fury
15 Barbarian – Completed Sneak Attacker
16 Barbarian – Elevated Injury Discount
17 Barbarian – Improved Vital: Bastard Sword
18 Barbarian – Elevated Injury Discount
19 Barbarian – Exact Strike
20 Alchemist

✝Cleave and Nice Cleave profit absolutely from Overhand Chop.


Not lore-friendly. In any respect.

Stacks flat harm bonuses fairly excessive. Can sport about 60 AC with legendary proportions. Okay-ish harm with Sense Vitals late. Nothing too spectacular, as Amiri tends to be, however does have some harm and may take successful, so there’s that. For those who want a second tank and CBA to get a merc – it’s a serviceable choice.

Most important Expertise Notion, Lore: Nature, Athletics, 3 Mobility
Secondary Expertise Mobility. Stealth, Trickery are all first rate decisions. You’ve gotten 29 spare factors – choose what you want.
Vital Gear 1h weapon of alternative, Medium armor, mild defend, +AC objects, +Stat objects
16 > 20 13 > 14 (at degree 20) 16 10 12 10
Ultimate Construct
Barbarian Ranger (Freebooter) Alchemist (Vivisectionist) Stalwart Defender
8 10 1 1
Leveling Information
Stage Take
2 Ranger
3 Ranger – Defend Bash // Two-Weapon Fight > Two-Weapon Combating
4 Barbarian – Guarded Stance
5 Ranger – Dodge
6 Ranger
7 Ranger – Outflank
8 Ranger – Two-Weapon Fight > Improved Two-Weapon Combating
9 Barbarian – Improved Unarmed Strike
10 Barbarian – Animal Fury
11 Barbarian – Crane Type
12 Barbarian – Beast Totem, Lesser
13 Barbarian – Defend Grasp
14 Barbarian – Beast Totem
15 Ranger – Improved Vital✝
16 Ranger
17 Ranger – Bashing End
18 Ranger – Two-Weapon Fight > Double Slice
19 Alchemist – Defend Focus
20 Stalwart

✝No matter 1h weapon you fancy. Scimitars and longswords are good. There are some okay Bastard Swords on the market as effectively.

Good Ranger Spells: Lead Blades, Sense Vitals, Featherstep (Mass), Delay Poison (Communal), Resist Vitality (Communal).

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