Stoneshard Staffs List

Stoneshard Staffs Checklist

Different Stoneshard Guides:

Cammock

Rarity: Frequent Employees
Stage: 1
Sturdiness: 50
Worth: 20
Blunt Injury: +16
Block Probability: +6%
Block Energy: +3%
Fumble Probability: -2%
Abilities Power Value: +5%

Travelling Employees

Rarity: Frequent Employees
Stage: 3
Sturdiness: 65
Worth: 60
Blunt Injury: +17
Block Probability: +9%
Block Energy: +4%
Fumble Probability: -4%
Power Restoration: +2%
Abilities Power Value: +5%

Healer Employees

Rarity: Frequent Employees
Stage: 3
Sturdiness: 65
Worth: 60
Blunt Injury: +15
Block Probability: +7%
Block Energy: +3%
Abilities Power Value: +5%
Well being Restoration: +2%
Therapeutic Acquired: +15%

Conjurer Employees

Rarity: Frequent Employees
Stage: 5
Sturdiness: 65
Worth: 200
Blunt Injury: +13
Arcane Injury: +1
Unholy Injury: +3
Magic Energy: +5%
Block Probability: +5%
Block Energy: +2%
Power Restoration: +3%
Abilities Power Value: +5%
Psimantic Energy: +10%
Manasteal: +10%

Goblin Employees

Rarity: Frequent Employees
Stage: 5
Sturdiness: 65
Worth: 200
Blunt Injury: +13
Poison Injury: +5
Block Probability: +4%
Block Energy: +3%
Abilities Power Value: +5%
Venomantic Energy: +10%
Well being Restoration: +3%

Pilgrim Employees

Rarity: Frequent Employees
Stage: 7
Sturdiness: 72
Worth: 315
Armor Injury: +10%
Blunt Injury: +18
Block Probability: +12%
Block Energy: +5%
Fumble Probability: -4%
Power: +4%
Abilities Power Value: +5%

Bolstered Employees

Rarity: Frequent Employees
Stage: 9
Sturdiness: 140
Worth: 405
Armor Injury: +15%
Armor Piercing: +10%
Blunt Injury: +23
Accuracy: +3%
Block Probability: +15%
Block Energy: +6%
Counter Probability: +3%
Fumble Probability: -3%
Abilities Power Value: +10%

Monk Employees

Rarity: Frequent Employees
Stage: 10
Sturdiness: 90
Worth: 600
Blunt Injury: +17
Sacred Injury: +3
Magic Energy: +8%
Block Probability: +9%
Block Energy: +4%
Power: +10%
Abilities Power Value: +5%

Metallic Employees

Rarity: Frequent Employees
Stage: 12
Sturdiness: 153
Worth: 720
Armor Injury: +20%
Armor Piercing: +15%
Blunt Injury: +21
Shock Injury: +1
Arcane Injury: +1
Block Probability: +10%
Block Energy: +6%
Stun Probability: +1%
Knockback Probability: +5%
Abilities Power Value: +15%
Electromantic Energy: +5%

Dwarven Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 125
Worth: 1350
Blunt Injury: +17
Fireplace Injury: +5
Block Probability: +10%
Block Energy: +5%
Abilities Power Value: +5%
Pyromantic Energy: +10%

Tribal Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 125
Worth: 1350
Blunt Injury: +18
Poison Injury: +4
Arcane Injury: +3
Block Probability: +10%
Block Energy: +4%
Abilities Power Value: +5%
Geomantic Energy: +10%
Venomantic Energy: +10%
Injury Acquired: -5%
Therapeutic Acquired: +10%

Skadian Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 175
Worth: 1350
Blunt Injury: +19
Frost Injury: +5
Block Probability: +9%
Block Energy: +3%
Power: +12%
Power Restoration: +2%
Abilities Power Value: +5%
Cryomantic Energy: +15%

Witch Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 125
Worth: 1350
Blunt Injury: +12
Arcane Injury: +2
Unholy Injury: +6
Psionic Injury: +1
Magic Energy: +13%
Block Probability: +7%
Block Energy: +4%
Abilities Power Value: +5%

Beautiful Employees

Rarity: Frequent Employees
Stage: 18
Sturdiness: 175
Worth: 1620
Blunt Injury: +20
Arcane Injury: +4
Accuracy: +1%
Magic Energy: +5%
Block Probability: +12%
Block Energy: +6%
Power: +7%
Power Restoration: +1%
Abilities Power Value: +15%

Priest Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 176
Worth: 1350
Blunt Injury: +20
Sacred Injury: +3
Magic Energy: +10%
Block Probability: +11%
Block Energy: +7%
Power: +12%
Power Restoration: +1%
Abilities Power Value: +15%

Wizard Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 170
Worth: 1350
Blunt Injury: +20
Arcane Injury: +4
Magic Energy: +15%
Block Probability: +10%
Block Energy: +6%
Cooldown Discount: -5%
Abilities Power Value: +15%
Manasteal: +5%

Hermit Employees

Rarity: Frequent Employees
Stage: 15
Sturdiness: 170
Worth: 1350
Blunt Injury: +20
Arcane Injury: +2
Sacred Injury: +2
Magic Energy: +18%
Block Probability: +8%
Block Energy: +5%
Abilities Power Value: +5%
Spells Power Value: -12%
Therapeutic Acquired: +12%

Shaman Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 170
Worth: 1530
Blunt Injury: +20
Poison Injury: +3
Psionic Injury: +3
Abilities Power Value: +10%

Orcish Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 170
Worth: 1530
Blunt Injury: +20
Arcane Injury: +3
Sacred Injury: +3
Abilities Power Value: +10%

Venomancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Armor Injury: +50%
Blunt Injury: +20
Poison Injury: +6
Abilities Power Value: +15%
Venomantic Energy: +15%

Enchanter Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Blunt Injury: +20
Fireplace Injury: +2
Arcane Injury: +2
Sacred Injury: +3
Magic Energy: +20%
Block Probability: +11%
Block Energy: +6%
Power Restoration: +2%
Cooldown Discount: -10%
Abilities Power Value: +15%
Spells Power Value: -10%
Arcanistic Energy: +10%
Manasteal: +15%

Pyromancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Blunt Injury: +20
Fireplace Injury: +5
Crit Probability: +3%
Block Probability: +12%
Block Energy: +7%
Power: +7%
Abilities Power Value: +15%
Pyromantic Energy: +15%

Electromancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 220
Worth: 1530
Armor Piercing: +20%
Piercing Injury: +20
Shock Injury: +6
Accuracy: +5%
Abilities Power Value: +15%
Electromantic Energy: +15%

Astromancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Blunt Injury: +20
Fireplace Injury: +3
Sacred Injury: +4
Abilities Power Value: +15%
Astromantic Energy: +15%

Cryomancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Blunt Injury: +20
Frost Injury: +6
Abilities Power Value: +15%

Psimancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Blunt Injury: +15
Psionic Injury: +15
Daze Probability: +7%
Stun Probability: +7%
Abilities Power Value: +15%
Psimantic Energy: +15%

Arcanist Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 270
Worth: 1530
Blunt Injury: +20
Arcane Injury: +5
Abilities Power Value: +15%
Arcanistic Energy: +15%

Geomancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 220
Worth: 1530
Blunt Injury: +23
Arcane Injury: +4
Block Probability: +14%
Block Energy: +12%
Fumble Probability: -4%
Daze Probability: +3%
Stun Probability: +3%
Knockback Probability: +3%
Abilities Power Value: +15%
Geomantic Energy: +15%
Well being Restoration: +1%
Therapeutic Acquired: +5%

Necromancer Employees

Rarity: Distinctive Employees
Stage: 19
Sturdiness: 300
Worth: 1710
Blunt Injury: +20
Unholy Injury: +3
Psionic Injury: +3
Magic Energy: +13%
Cooldown Discount: -13%
Abilities Power Value: +15%
Spells Power Value: -13%
Psimantic Energy: +13%

Chronomancer Employees

Rarity: Frequent Employees
Stage: 17
Sturdiness: 143
Worth: 1530
Blunt Injury: +20
Arcane Injury: +4
Sacred Injury: +3
Power Restoration: +5%
Cooldown Discount: -20%
Abilities Power Value: +15%
Chronomantic Energy: +15%
Well being Restoration: +5%

Orient Employees

Rarity: Frequent Employees
Stage: 19
Sturdiness: 220
Worth: 1710
Armor Piercing: +10%
Blunt Injury: +20
Fireplace Injury: +2
Arcane Injury: +3
Sacred Injury: +2
Magic Energy: +7%
Power Restoration: +7%
Cooldown Discount: -7%
Abilities Power Value: +15%
Spells Power Value: -7%
Arcanistic Energy: +10%

Vampiric Employees

Rarity: Distinctive Employees
Stage: 25
Sturdiness: 220
Worth: 4000
Bodypart Injury: +13%
Rending Injury: +33
Unholy Injury: +13
Bleeding Probability: +13%
Abilities Power Value: +10%
Lifesteal: +13%
Manasteal: +13%
Therapeutic Acquired: +13%

Relict Employees

Rarity: Distinctive Employees
Stage: 30
Sturdiness: 330
Worth: 4800
Blunt Injury: +25
Arcane Injury: +15
Sacred Injury: +15
Magic Energy: +33%
Cooldown Discount: -15%
Abilities Power Value: +20%
Spells Power Value: -15%
Injury Acquired: -10%

Sangvus Illumination

Rarity: Legendary Employees
Stage: 30
Sturdiness: 330
Worth: 4800
Blunt Injury: +20
Fireplace Injury: +15
Unholy Injury: +15
Magic Energy: +15%
Power: +25%
Power Restoration: +10%
Abilities Power Value: +25%
Pyromantic Energy: +15%
Well being Restoration: +5%

It’s finish. I hope “Stoneshard Staffs Checklist” helps you. Be at liberty to contribute the subject. When you have additionally feedback or recommendations, remark us.

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