The Cave of Dreams Walkthrough

The Cave of Desires Walkthrough

Begin Location: A big longboat docked on the seashore within the small by on the southern aspect of the peninsula on the southernmost level of Ard Skellig.

Word: It’s potential to stumble throughout Blueboy and his males and begin this side-quest while exploring or alternatively, the side-quest will likely be given to you mechanically on the finish of the ‘Stranger in a Unusual Land’ side-quest.

From Holstein’s Harbor on the base of Kaer Muire, both climb the wood steps and experience Roach down the coast to the south till you attain the cave (be careful for the excessive levelled enemies alongside the seashores right here although!) or alternatively, seize a yacht and sail right down to the target marker.

As soon as you discover the longboat on the seashore method the NPCs on the seashore in entrance of it. A dialog will begin – you’ll have three choices and all three will get you on board the boat, though the third, utilizing AXII (stage 2) can even internet you 40XP in addition.

Aboard the boat you’ll wish to head over and communicate with Blueboy Lugos. Agree to assist him to progress with the side-quest.

After a brief chat, we’ll have to comply with Blueboy and his buddies into the cave. Proceed alongside the preliminary tunnel till you attain a cavern. Right here you’ll have to dispatch a gaggle of 4 Nekker Warriors with the assistance of Blueboy and his males. As soon as the monsters are all useless, you’ll be handled to a scene.

Conform to eat the herbs when requested to proceed.

Word: At this level you’ll earn 25XP.

When you find yourself able to proceed, head into the tunnel beneath the flying blue whale and proceed alongside the set route till you attain a totem with group of ghosts standing round a desk beside it. Strategy them and a brief scene will start.

Sadly, issues will go bitter through the dialog and also you’ll be compelled to battle in opposition to all six of them. These fellows act simply as any regular Soldier/Bandit sort enemies you have got fought beforehand however they’re resistant to IGNI – so use your AARD in its place to maintain them off steadiness! You can too make use of Blueboy’s males by getting them to tank enemies to be able to sneak up and assault when they’re distracted.

As soon as the entire ghosts have been defeated, a wall will decrease close by and also you’ll be permitted to proceed.

Word: At this level you’ll earn 50XP.

Head by way of the brand new passage that has opened up and head into the tunnel with the flying blue fish. Proceed alongside the set route till you attain one other totem by a wrecked longship with ghostly Sirens flying overhead. Strategy them and a brief scene will start.

Following the scene, you’ll end up in fight in opposition to two stage 13 Sirens. To make it fast, use your AARD signal to knock them from the sky and smack them round with Blueboy and his pals while they’re down. As soon as they’re useless, we’ll be capable of proceed.

Word: At this level you’ll earn 50XP.

After killing the Sirens, make your approach to the following group of flying fish forward. As you close to them, one other wall will decrease to your left permitting you to proceed additional into the cave.

Comply with the tunnel right here, killing the Water Hag who’ll assault you as you proceed by way of it. Maintain transferring till you attain one other totem in a cavern forward. Strategy this for a scene.

This scene will set off a battle in opposition to a ghostly model of a single, armed human opponent. He has a big Warhammer which may trigger a variety of harm if he hits you with it and can also be on hearth, which means for those who assault him or obtain harm, you’ll additionally take some from a burning debuff. Once more, enable your folks to do the tanking and transfer in to take pictures at him when you find yourself in a position.

As soon as the burning spectre has been defeated, a wall will decrease on the high of the hill close by and also you’ll be permitted to proceed.

Word: At this level you’ll earn 50XP.

Climb the hill and drop down into the room on the finish with the ultimate totem. Strategy this for one more scene.

This scene will set off a battle in opposition to a ghostly ‘??’ levelled human opponent and a pair of Hounds of the Wild Hunt. The principle man has a big two-handed sword which may trigger a variety of harm if he hits you with it and his two Hound underlings will get in your means and might deal harm too. This time round, you’ll wish to concentrate on the principle risk while permitting Blueboy and his mates to cope with the Hounds. Happily, regardless of his ‘??’ stage, the boss is admittedly not all that robust and some good swings will cope with him.

After defeating him one other scene will play to finish the side-quest.

Word: For finishing the side-quest you’ll earn 50XP and 80 Crowns.

Extra of this type of factor:

Leave a Reply

Your email address will not be published. Required fields are marked *