Utilizing a second monitor with Spectator_Screen

TTS has had the potential of exhibiting a secondary Spectator view on one other monitor since Might of this 12 months, but oddly no directions had been supplied on its use. This information will element find out how to activate the characteristic and among the choices obtainable.

Opening the Console and utilizing Instructions

To start out utilizing instructions, you should open the console. By default, the console is certain to the Tilde key, beneath escape. You possibly can rebind this key on the backside of the Controls tab within the Configuration window.

Urgent the important thing ought to open a darkish variant of the chat window.

All instructions supplied have to be entered into the console for them to take impact. If you’re interested in what different instructions can be found, you’ll be able to enter Assist to be offered with a full listing of instructions, or Assist adopted by the title of a command for additional info on what the command does. Normally, kind 1 after a command to allow it, and 0 to disable.

Utilizing the Spectator Window

Within the console, enter the command spectator_screen 1 to allow the spectator digital camera in your secondary monitor.

At the moment the spectator view will mimic your predominant digital camera always, which isn’t very helpful. To get it to give attention to a selected space, transfer your digital camera till it matches the view you want to see on the spectator digital camera (You possibly can press P twice to enter the top-down digital camera, which is commonly useful for this view), then maintain CTRL and press 1 to avoid wasting the digital camera place.

Word that you should use completely different numbers to avoid wasting a number of positions. Helpful for boards with lots of vital areas!

Enter the command spectator_camera_load 1 to maneuver the spectator digital camera to the desired place.

After loading a digital camera place, the spectator digital camera will now not comply with your predominant view and as an alternative keep locked to that place. To return to regular, use the command spectator_camera_follow_player 1.

Binding
Typing the complete instructions every time can shortly develop into tiresome. With the bind command you’ll be able to set these instructions to keyboard keys to make working the digital camera simpler. The command is typed as bind *KEY* *COMMAND*. So for instance, to bind F1 to maneuver the spectator digital camera to digital camera place 1 the command could be bind F1 spectator_camera_load 1. The Unbind command will take away the binding assigned to the important thing.

Alternatively, you should use ui_buttons, that are talked about within the instructions part beneath, however require extra configuration.

Autoexec
With the command edit autoexec you’ll be able to open the Autoexec file. Any instructions entered on this space will robotically be executed each time the sport is began. You possibly can add the spectator display command and your most well-liked settings right here to have it robotically opened alongside the sport every time. Bindings and UI Buttons are reset when the sport is closed, so additionally they have to be included.

Helpful instructions

  • spectator_screen – Permits or disables the secondary Spectator display.
  • spectator_window – Opens a Spectator view in its personal movable window. Not obtainable
  • when spectator_screen is enabled. Additionally obtainable by right-clicking the background.
  • spectator_camera_load – Strikes the spectator digital camera to the desired Digital camera location.
  • spectator_show_grid – Exhibits grid strains on the spectator view.
  • spectator_camera_follow_attachment – Units the digital camera to continuously comply with an object or
  • participant cursor specified by spectator_camera_attachment.
  • spectator_camera_attachment – Enter an object’s GUID or Participant’s Color for the digital camera to comply with.
  • spectator_camera_follow_player – Units the spectator digital camera to imitate your individual (Default).
  • UI_button – Creates a button that can run a set command.
    A primary button will be created with ui_button *BUTTON LABEL* *X POSITION* *Y POSITION* *COMMAND*. Examine the assistance menu for extra choices.

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