Wolcen Lords of Mayhem Gems List: Type, Quality, Bonus

Gems can be utilized to empower your Weapons and Armor. There are three kinds of sockets on gear, and every sort of gems has a set bonus for every sort of sockets.

Different Wolcen Lords of Mayhem Guides:

You can even take away the gems from a bit of apparatus on the jeweler.

Wolcen Lords of Mayhem Gems Information

Alexandrite

Chipped

Offensive (I): +14% Assaults Crucial Harm
Offensive (II): +14% Spells Crucial Harm
Offensive (III): +9% Crucial Hit Harm

Defensive (I): +4% Block Probability
Defensive (II): +4% Block Effectivity
Defensive (III): +5% to All Resistances Rating

Help (I): +10% Assaults Crucial Hit Probability Rating
Help (II): +10% Spells Crucial Hit Probability Rating
Help (III): +7% Crucial Hit Probability Rating

Crude

crude-alexandrite

Offensive (I): +15% Assaults Crucial Harm
Offensive (II): +15% Spells Crucial Harm
Offensive (III): +10% Crucial Hit Harm

Defensive (I): +5% Block Probability
Defensive (II): +5% Block Effectivity
Defensive (III): +6% to All Resistances Rating

Help (I): +12% Assaults Crucial Hit Probability Rating
Help (II): +12% Spells Crucial Hit Probability Rating
Help (III): +8% Crucial Hit Probability Rating

Uncooked

raw-alexandrite

Offensive (I): +16% Assaults Crucial Harm
Offensive (II): +16% Spells Crucial Harm
Offensive (III): +11% Crucial Hit Harm

Defensive (I): +5% Block Probability
Defensive (II): +5% Block Effectivity
Defensive (III): +7% to All Resistances Rating

Help (I): +14% Assaults Crucial Hit Probability
Help (II): +14% Spells Crucial Hit Probability Rating
Help (III): +9% Crucial Hit Probability Rating

Flawed Alexandrite

Offensive (I): +17% Assaults Crucial Harm
Offensive (II): +17% Spells Crucial Harm
Offensive (III): +12% Crucial Hit Harm

Defensive (I): +6% Block Probability
Defensive (II): +6% Block Effectivity
Defensive (III): +8% to All Resistances Rating

Help (I): +16% Assaults Crucial Hit Probability
Help (II): +16% Spells Crucial Hit Probability Rating
Help (III): +10% Crucial Hit Probability Rating

Alexandrite

Offensive (I): +18% Assaults Crucial Harm
Offensive (II): +18% Spells Crucial Harm
Offensive (III): +13% Crucial Hit Harm

Defensive (I): +7% Block Probability
Defensive (II): +7% Block Effectivity
Defensive (III): +9% to All Resistances Rating

Help (I): +18% Assaults Crucial Hit Probability
Help (II): +18% Spells Crucial Hit Probability Rating
Help (III): +11% Crucial Hit Probability Rating

High-quality Alexandrite

Offensive (I): +19% Assaults Crucial Harm
Offensive (II): +19% Spells Crucial Harm
Offensive (III): +14% Crucial Hit Harm

Defensive (I): +8% Block Probability
Defensive (II): +8% Block Effectivity
Defensive (III): +10% to All Resistances Rating

Help (I): +20% Assaults Crucial Hit Probability
Help (II): +20% Spells Crucial Hit Probability Rating
Help (III): +12% Crucial Hit Probability Rating

Topaz

Chipped

chipped-topaz

Offensive (I): +3-3 Hearth Harm on Assaults with this weapon
Offensive (II): 3-3 Hearth Harm added to Spells
Offensive (III): +4% Burn Ailment Harm

Defensive (I): +9% Hearth Resistance Rating
Defensive (II): +4% Elemental Resistance Rating
Defensive (III): +50 Most Well being

Help (I): +0.8% Life Leech from Hearth Harm
Help (II): +9% Hearth Harm
Help (III): +10% Burn Probability Rating on Hearth Harm

Crude

crude-topaz

Offensive (I): +6-6 Hearth Harm on Assaults with this weapon
Offensive (II): 6-6 Hearth Harm added to Spells
Offensive (III): +5% Burn Ailment Harm

Defensive (I): +10% Hearth Resistance Rating
Defensive (II): +5% Elemental Resistance Rating
Defensive (III): +100 Most Well being

Help (I): +1% Life Leech from Hearth Harm
Help (II): +10% Hearth Harm
Help (III): +12% Burn Probability Rating on Hearth Harm

Uncooked

raw-topaz

Offensive (I): +9-9 Hearth Harm on Assaults with this weapon
Offensive (II): 9-9 Hearth Harm added to Spells
Offensive (III): +6% Burn Ailment Harm

Defensive (I): +11% Hearth Resistance Rating
Defensive (II): +6% Elemental Resistance Rating
Defensive (III): +150 Most Well being

Help (I): +1% Life Leech from Hearth Harm
Help (II): +11% Hearth Harm
Help (III): +14% Burn Probability Rating on Hearth Harm

Flawed Topaz

Offensive (I): +12-12 Hearth Harm on Assaults with this weapon
Offensive (II): 12-12 Hearth Harm added to Spells
Offensive (III): +7% Burn Ailment Harm

Defensive (I): +12% Hearth Resistance Rating
Defensive (II): +7% Elemental Resistance Rating
Defensive (III): +200 Most Well being

Help (I): +1% Life Leech from Hearth Harm
Help (II): +12% Hearth Harm
Help (III): +16% Burn Probability Rating on Hearth Harm

Topaz

Offensive (I): +14-14 Hearth Harm on Assaults with this weapon
Offensive (II): 14-14 Hearth Harm added to Spells
Offensive (III): +8% Burn Ailment Harm

Defensive (I): +13% Hearth Resistance Rating
Defensive (II): +8% Elemental Resistance Rating
Defensive (III): +250 Most Well being

Help (I): +1% Life Leech from Hearth Harm
Help (II): +13% Hearth Harm
Help (III): +18% Burn Probability Rating on Hearth Harm

High-quality Topaz

Offensive (I): +17-17 Hearth Harm on Assaults with this weapon
Offensive (II): 17-17 Hearth Harm added to Spells
Offensive (III): +9% Burn Ailment Harm

Defensive (I): +14% Hearth Resistance Rating
Defensive (II): +9% Elemental Resistance Rating
Defensive (III): +300 Most Well being

Help (I): +1% Life Leech from Hearth Harm
Help (II): +14% Hearth Harm
Help (III): +20% Burn Probability Rating on Hearth Harm

Sapphire

Chipped

chipped-sapphire

Offensive (I): +3-3 Shadow Harm on Assaults with this weapon
Offensive (II): 3-3 Shadow Harm added to Spells
Offensive (III): +10% Period to Cursed inflicted on Enemies

Defensive (I): +9% Shadow Resistance Rating
Defensive (II): +4% Occult Resistance Rating
Defensive (III): +10% Dodge Probability Rating

Help (I): +0.8% Life Leech from Shadow Harm
Help (II): +9% Shadow Harm
Help (III): +10% Cursed Probability Rating on Shadow Harm

Crude

Offensive (I): +6-6 Shadow Harm on Assaults with this weapon
Offensive (II): 6-6 Shadow Harm added to Spells
Offensive (III): +12% Period to Cursed inflicted on Enemies

Defensive (I): +10% Shadow Resistance Rating
Defensive (II): +5% Occult Resistance Rating
Defensive (III): +12% Dodge Probability Rating

Help (I): +1% Life Leech from Shadow Harm
Help (II): +10% Shadow Harm
Help (III): +12% Cursed Probability Rating on Shadow Harm

Uncooked

raw-sapphire

Offensive (I): +9-9 Shadow Harm on Assaults with this weapon
Offensive (II): 9-9 Shadow Harm added to Spells
Offensive (III): +14% Period to Cursed inflicted on Enemies

Defensive (I): +11% Shadow Resistance Rating
Defensive (II): +6% Occult Resistance Rating
Defensive (III): +14% Dodge Probability Rating

Help (I): +1% Life Leech from Shadow Harm
Help (II): +11% Shadow Harm
Help (III): +14% Cursed Probability Rating on Shadow Harm

Flawed Sapphire

Offensive (I): +12-12 Shadow Harm on Assaults with this Weapon
Offensive (II): 12-12 Shadow Harm added to Spells
Offensive (III): +16% Period to cursed inflicted on Enemies

Defensive (I): +12% Shadow Resistance Rating
Defensive (II): +7% Occult Resistance Rating
Defensive (III): +16% Dodge Probability Rating

Help (I): +1% Life Leech from Shadow Harm
Help (II): +12% Shadow Harm
Help (III): +16% Cursed Probability Rating on Shadow Harm

Sapphire

Offensive (I): +14-14 Shadow Harm on Assaults with this Weapon
Offensive (II): 14-14 Shadow Harm added to Spells
Offensive (III): +18% Period to cursed inflicted on Enemies

Defensive (I): +13% Shadow Resistance Rating
Defensive (II): +8% Occult Resistance Rating
Defensive (III): +18% Dodge Probability Rating

Help (I): +1% Life Leech from Shadow Harm
Help (II): +13% Shadow Harm
Help (III): +18% Cursed Probability Rating on Shadow Harm

High-quality Sapphire

Offensive (I): +17-17 Shadow Harm on Assaults with this Weapon
Offensive (II): 17-17 Shadow Harm added to Spells
Offensive (III): +19% Period to cursed inflicted on Enemies

Defensive (I): +14% Shadow Resistance Rating
Defensive (II): +9% Occult Resistance Rating
Defensive (III): +20% Dodge Probability Rating

Help (I): +1% Life Leech from Shadow Harm
Help (II): +14% Shadow Harm
Help (III): +20% Cursed Probability Rating on Shadow Harm

Beryl

Chipped

chipped-beryl

  • Offensive: +3% Willpower Regeneration
  • Defensive: +6% Pressure Defend Regeneration Charge
  • Help: +3% Stamina Regeneration Charge Discount

Crude

crude-beryl

  • Offensive: +7% Willpower Regeneration
  • Defensive: +11% Pressure Defend Regeneration Charge
  • Help: +6% Stamina Regeneration Charge Discount

Uncooked

raw-beryl

  • Offensive: +12% Willpower Regeneration
  • Defensive: +17% Pressure Defend Regeneration Charge
  • Help: +11% Stamina Regeneration Charge Discount

Amethyst

Chipped Amethyst

Offensive (I): +10% Assault Pace Rating
Offensive (II): +10% Casting Pace Rating
Offensive (III): +7% Assault and Casting Pace Rating

Defensive (I): +XX Well being Regeneration
Defensive (II): +100% Pressure Defend Regeneration Charge
Defensive (III): +0.4% World Life Leech

Help (I): 10% Useful resource Era
Help (II): +3 Willpower Regeneration
Help (III): +10% Switch Time Discount between Willpower and Rage

Crude Amethyst

Offensive (I): +12% Assault Pace Rating
Offensive (II): +12% Casting Pace Rating
Offensive (III): +8% Assault and Casting Pace Rating

Defensive (I): +XX Well being Regeneration
Defensive (II): +200% Pressure Defend Regeneration Charge
Defensive (III): +0.5% World Life Leech

Help (I): 12% Useful resource Era
Help (II): +5 Willpower Regeneration
Help (III): +12% Switch Time Discount between Willpower and Rage

Uncooked Amethyst

Offensive (I): +14% Assault Pace Rating
Offensive (II): +14% Casting Pace Rating
Offensive (III): +9% Assault and Casting Pace Rating

Defensive (I): +15 Well being Regeneration
Defensive (II): +300% Pressure Defend Regeneration Charge
Defensive (III): +0.6% World Life Leech

Help (I): 14% Useful resource Era
Help (II): +7 Willpower Regeneration
Help (III): +14% Switch Time Discount between Willpower and Rage

Flawed Amethyst

Offensive (I): +16% Assault Pace Rating
Offensive (II): +16% Spell Casting Pace Rating
Offensive (III): +10% Assault and Casting Pace Rating

Defensive (I): +30 Well being Regeneration
Defensive (II): +400% Pressure Defend Regeneration Charge
Defensive (III): 0.7% World Life Leech

Help (I): 16% Useful resource Era
Help (II): +9 Willpower Regeneration
Help (III): +16% Switch Time Discount between Willpower and Rage

Amethyst

Offensive (I): +18% Assault Pace Rating
Offensive (II): +18% Spell Casting Pace Rating
Offensive (III): +12% Assault and Casting Pace Rating

Defensive (I): +XX Well being Regeneration
Defensive (II): +XX% Pressure Defend Regeneration Charge
Defensive (III): XX% World Life Leech

Help (I): 18% Useful resource Era
Help (II): +11 Willpower Regeneration
Help (III): +18% Switch Time Discount between Willpower and Rage

High-quality Amethyst

Offensive (I): +20% Assault Pace Rating
Offensive (II): +20% Spell Casting Pace Rating
Offensive (III): +14% Assault and Casting Pace Rating

Defensive (I): +XX Well being Regeneration
Defensive (II): +XX% Pressure Defend Regeneration Charge
Defensive (III): XX% World Life Leech

Help (I): 20% Useful resource Era
Help (II): +13 Willpower Regeneration
Help (III): +20% Switch Time Discount between Willpower and Rage

Amber

Chipped Amber

Offensive (I): +3-3 Aether Harm on Assaults with this weapon
Offensive (II): 3-3 Aether Harm added to Spells
Offensive (III): +10% Period to Stasis inflicted on Enemies

Defensive (I): +9% Aether Resistance Rating
Defensive (II): +4% Occult Resistance Rating
Defensive (III): +50 Pressure Defend

Help (I): +0.8% Life Leech from Aether Harm
Help (II): +9% Aether Harm
Help (III): +10% Stasis Probability Rating on Aether Harm

Crude Amber

Offensive (I): +6-6 Aether Harm on Assaults with this weapon
Offensive (II): 6-6 Aether Harm added to Spells
Offensive (III): +12% Period to Stasis inflicted on Enemies

Defensive (I): +10% Aether Resistance Rating
Defensive (II): +5% Occult Resistance Rating
Defensive (III): +100 Pressure Defend

Help (I): +1% Life Leech from Aether Harm
Help (II): +10% Aether Harm
Help (III): +12% Stasis Probability Rating on Aether Harm

Uncooked Amber

Offensive (I): +9-9 Aether Harm on Assaults with this weapon
Offensive (II): 9-9 Aether Harm added to Spells
Offensive (III): +14% Period to Stasis inflicted on Enemies

Defensive (I): +11% Aether Resistance Rating
Defensive (II): +6% Occult Resistance Rating
Defensive (III): +150 Pressure Defend

Help (I): +1% Life Leech from Aether Harm
Help (II): +11% Aether Harm
Help (III): +14% Stasis Probability Rating on Aether Harm

Flawed Amber

Offensive (I): +12-12 Aether Harm on Assaults with this weapon
Offensive (II): 12-12 Aether Harm added to Spells
Offensive (III): +16% Period to stasis inflicted on Enemies

Defensive (I): +12% Aether Resistance Rating
Defensive (II): +7% Occult Resistance Rating
Defensive (III): +200 Pressure Defend

Help (I): +1% Life Leech From Aether Harm
Help (II): +12% Aether Harm
Help (III): +16% Stasis Probability Rating on Aether Harm

Amber

Offensive (I): +14-14 Aether Harm on Assaults with this weapon
Offensive (II): 14-14 Aether Harm added to Spells
Offensive (III): +18% Period to stasis inflicted on Enemies

Defensive (I): +13% Aether Resistance Rating
Defensive (II): +8% Occult Resistance Rating
Defensive (III): +250 Pressure Defend

Help (I): +1% Life Leech From Aether Harm
Help (II): +13% Aether Harm
Help (III): +18% Stasis Probability Rating on Aether Harm

High-quality Amber

Offensive (I): +17-17 Aether Harm on Assaults with this weapon
Offensive (II): 17-17 Aether Harm added to Spells
Offensive (III): +19% Period to stasis inflicted on Enemies

Defensive (I): +14% Aether Resistance Rating
Defensive (II): +9% Occult Resistance Rating
Defensive (III): +300 Pressure Defend

Help (I): +1% Life Leech From Aether Harm
Help (II): +14% Aether Harm
Help (III): +20% Stasis Probability Rating on Aether Harm

Emerald

Chipped Emerald

Offensive (I): +3-3 Poisonous Harm on Assaults with this Weapon
Offensive (II): 3-3 Poisonous Harm added to spells
Offensive (III): +4% Poison Ailment Harm

Defensive (I): +9% Poisonous Resistance Rating
Defensive (II): +4% Materials Resistance Rating
Defensive (III): +50 Pressure Defend

Help (I): +0.8% Life leech from Poisonous Harm
Help (II): +9% Poisonous Harm
Help (III): +10% Poison Probability Rating on Poisonous Harm

Crude Emerald

Offensive (I): +6-6 Poisonous Harm on Assaults with this Weapon
Offensive (II): 6-6 Poisonous Harm added to spells
Offensive (III): +5% Poison Ailment Harm

Defensive (I): +10% Poisonous Resistance Rating
Defensive (II): +5% Materials Resistance Rating
Defensive (III): +100 Pressure Defend

Help (I): +1% Life leech from Poisonous Harm
Help (II): +10% Poisonous Harm
Help (III): +12% Poison Probability Rating on Poisonous Harm

Uncooked Emerald

Offensive (I): +9-9 Poisonous Harm on Assaults with this Weapon
Offensive (II): 9-9 Poisonous Harm added to spells
Offensive (III): +6% Poison Ailment Harm

Defensive (I): +11% Poisonous Resistance Rating
Defensive (II): +6% Materials Resistance Rating
Defensive (III): +150 Pressure Defend

Help (I): +1% Life leech from Poisonous Harm
Help (II): +11% Poisonous Harm
Help (III): +14% Poison Probability Rating on Poisonous Harm

Flawed Emerald

Offensive (I): +12-12 Poisonous Harm on Assaults with this Weapon
Offensive (II): 12-12 Poisonous Harm added to spells
Offensive (III): +7% Poison Ailment Harm

Defensive (I): +12% Poisonous Resistance Rating
Defensive (II): +7% Materials Resistance Rating
Defensive (III): +200 Pressure Defend

Help (I): +1% Life leech from Poisonous Harm
Help (II): +12% Poisonous Harm
Help (III): +16% Poison Probability Rating on Poisonous Harm

Emerald

Offensive (I): +14-14 Poisonous Harm on Assaults with this Weapon
Offensive (II): 14-14 Poisonous Harm added to spells
Offensive (III): +8% Poison Ailment Harm

Defensive (I): +13% Poisonous Resistance Rating
Defensive (II): +8% Materials Resistance Rating
Defensive (III): +250 Pressure Defend

Help (I): +1% Life leech from Poisonous Harm
Help (II): +13% Poisonous Harm
Help (III): +18% Poison Probability Rating on Poisonous Harm

High-quality Emerald

Offensive (I): +17-17 Poisonous Harm on Assaults with this Weapon
Offensive (II): 17-17 Poisonous Harm added to spells
Offensive (III): +9% Poison Ailment Harm

Defensive (I): +14% Poisonous Resistance Rating
Defensive (II): +9% Materials Resistance Rating
Defensive (III): +300 Pressure Defend

Help (I): +1% Life leech from Poisonous Harm
Help (II): +14% Poisonous Harm
Help (III): +20% Poison Probability Rating on Poisonous Harm

Lapis Lazuli

Chipped Lapis Lazuli

Offensive (I): +3-3 Lightning Harm on Assaults with this Weapon
Offensive (II): 3-3 Lightning Harm added to spells
Offensive (III): +4% Shock Ailment Harm

Defensive (I): +9% Lightning Resistance Rating
Defensive (II): +4% Elemental Resistance Rating
Defensive (III): +50 Pressure Defend

Help (I): +1% Life leech from Lightning Harm
Help (II): +10% Lightning Harm
Help (III): +12% Shock Probability Rating on Lightning Harm

Crude Lapis Lazuli

Offensive (I): +6-6 Lightning Harm on Assaults with this Weapon
Offensive (II): 6-6 Lightning Harm added to spells
Offensive (III): +5% Shock Ailment Harm

Defensive (I): +10% Lightning Resistance Rating
Defensive (II): +5% Elemental Resistance Rating
Defensive (III): +100 Pressure Defend

Help (I): +1% Life leech from Lightning Harm
Help (II): +10% Lightning Harm
Help (III): +12% Shock Probability Rating on Lightning Harm

Uncooked Lapis Lazuli

Offensive (I): +9-9 Lightning Harm on Assaults with this Weapon
Offensive (II): 9-9 Lightning Harm added to spells
Offensive (III): +6% Shock Ailment Harm

Defensive (I): +11% Lightning Resistance Rating
Defensive (II): +6% Elemental Resistance Rating
Defensive (III): +150 Pressure Defend

Help (I): +1% Life leech from Lightning Harm
Help (II): +11% Lightning Harm
Help (III): +14% Shock Probability Rating on Lightning Harm

Flawed Lapis Lazuli

Offensive (I): +12-12 Lightning Harm on Assaults with this Weapon
Offensive (II): 12-12 Lightning Harm added to spells
Offensive (III): +7% Shock Ailment Harm

Defensive (I): +12% Lightning Resistance Rating
Defensive (II): +7% Elemental Resistance Rating
Defensive (III): +200 Pressure Defend

Help (I): +1% Life leech from Lightning Harm
Help (II): +12% Lightning Harm
Help (III): +16% Shock Probability Rating on Lightning Harm

Lapis Lazuli

Offensive (I): +14-14 Lightning Harm on Assaults with this Weapon
Offensive (II): 14-14 Lightning Harm added to spells
Offensive (III): +8% Shock Ailment Harm

Defensive (I): +13% Lightning Resistance Rating
Defensive (II): +8% Elemental Resistance Rating
Defensive (III): +250 Pressure Defend

Help (I): +1% Life leech from Lightning Harm
Help (II): +13% Lightning Harm
Help (III): +18% Shock Probability Rating on Lightning Harm

High-quality Lapis Lazuli

Offensive (I): +17-17 Lightning Harm on Assaults with this Weapon
Offensive (II): 17-17 Lightning Harm added to spells
Offensive (III): +9% Shock Ailment Harm

Defensive (I): +14% Lightning Resistance Rating
Defensive (II): +9% Elemental Resistance Rating
Defensive (III): +300 Pressure Defend

Help (I): +1% Life leech from Lightning Harm
Help (II): +14% Lightning Harm
Help (III): +20% Shock Probability Rating on Lightning Harm

Ruby

Chipped Ruby

Offensive (I): +3-3 Rend Harm on Assaults with this weapon
Offensive (II): 3-3 Rend Harm added to Spells
Offensive (III): +4% Bleed Ailment Harm

Defensive (I): 9% Rend Resistance Rating
Defensive (II): +4% Materials Resistance Rating
Defensive (III): +10% Dodge Probability Rating

Help (I): +0.8% Life Leech from Rend Harm
Help (II): +9% Rend Harm
Help (III): +10% Bleed Probability Rating on Rend Harm

Crude Ruby

Offensive (I): +6-6 Rend Harm on Assaults with this weapon
Offensive (II): 6-6 Rend Harm added to Spells
Offensive (III): +5% Bleed Ailment Harm

Defensive (I): 10% Rend Resistance Rating
Defensive (II): +5% Materials Resistance Rating
Defensive (III): +12% Dodge Probability Rating

Help (I): +1% Life Leech from Rend Harm
Help (II): +10% Rend Harm
Help (III): +12% Bleed Probability Rating on Rend Harm

Uncooked Ruby

Offensive (I): +9-9 Rend Harm on Assaults with this weapon
Offensive (II): 9-9 Rend Harm added to Spells
Offensive (III): +6% Bleed Ailment Harm

Defensive (I): +11% Rend Resistance Rating
Defensive (II): +6% Materials Resistance Rating
Defensive (III): +14% Dodge Probability Rating

Help (I): +1% Life Leech from Rend Harm
Help (II): +11% Rend Harm
Help (III): +14% Bleed Probability Rating on Rend Harm

Flawed Ruby

Offensive (I): +12-12 Rend Harm on Assaults with this weapon
Offensive (II): 12-12 Rend Harm added to Spells
Offensive (III): +7% Bleed Ailment Harm

Defensive (I): 12% Rend Resistance Rating
Defensive (II): +7% Materials Resistance Rating
Defensive (III): +16% Dodge Probability Rating

Help (I): +1% Life Leech from Rend Harm
Help (II): +12% Rend Harm
Help (III): +16% Bleed Probability Rating on Rend Harm

Ruby

Offensive (I): +14-14 Rend Harm on Assaults with this weapon
Offensive (II): 14-14 Rend Harm added to Spells
Offensive (III): +8% Bleed Ailment Harm

Defensive (I): 13% Rend Resistance Rating
Defensive (II): +8% Materials Resistance Rating
Defensive (III): +18% Dodge Probability Rating

Help (I): +1% Life Leech from Rend Harm
Help (II): +13% Rend Harm
Help (III): +18% Bleed Probability Rating on Rend Harm

High-quality Ruby

Offensive (I): +17-17 Rend Harm on Assaults with this weapon
Offensive (II): 17-17 Rend Harm added to Spells
Offensive (III): +9% Bleed Ailment Harm

Defensive (I): 14% Rend Resistance Rating
Defensive (II): +9% Materials Resistance Rating
Defensive (III): +20% Dodge Probability Rating

Help (I): +1% Life Leech from Rend Harm
Help (II): +14% Rend Harm
Help (III): +20% Bleed Probability Rating on Rend Harm

Silverstone

Chipped Silverstone

Offensive (I): +3-3 Sacred Harm on Assaults with this weapon
Offensive (II): 3-3 Sacred Harm added to Spells
Offensive (III): +10% Period to Weak spot inflicted on Enemies

Defensive (I): +9% Sacred Resistance Rating
Defensive (II): +4% Occult Resistance Rating
Defensive (III): +50 Most Well being

Help (I): +0.8% Life Leech from Rend Harm
Help (II): +9% Sacred Harm
Help (III): +10% Weak spot Probability Rating on Sacred Harm

Crude Silverstone

Offensive (I): +6-6 Sacred Harm on Assaults with this weapon
Offensive (II): 6-6 Sacred Harm added to Spells
Offensive (III): +12% Period to Weak spot inflicted on Enemies

Defensive (I): +10% Sacred Resistance Rating
Defensive (II): +5% Occult Resistance Rating
Defensive (III): +100 Most Well being

Help (I): +1% Life Leech from Rend Harm
Help (II): +10% Sacred Harm
Help (III): +12% Weak spot Probability Rating on Sacred Harm

Uncooked Silverstone

Offensive (I): +9-9 Sacred Harm on Assaults with this weapon
Offensive (II): 9-9 Sacred Harm added to Spells
Offensive (III): +14% Period to Weak spot inflicted on Enemies

Defensive (I): +11% Sacred Resistance Rating
Defensive (II): +6% Occult Resistance Rating
Defensive (III): +150 Most Well being

Help (I): +1% Life Leech from Rend Harm
Help (II): +11% Sacred Harm
Help (III): +14% Weak spot Probability Rating on Sacred Harm

Flawed Silverstone

Offensive (I): +12-12 Sacred Harm on Assaults with this weapon
Offensive (II): 12-12 Sacred Harm added to Spells
Offensive (III): +16% Period to Weak spot inflicted on Enemies

Defensive (I): +12% Sacred Resistance Rating
Defensive (II): +7% Occult Resistance Rating
Defensive (III): +200 Most Well being

Help (I): +1% Life Leech from Rend Harm
Help (II): +12% Sacred Harm
Help (III): +16% Weak spot Probability Rating on Sacred Harm

Silverstone

Offensive (I): +14-14 Sacred Harm on Assaults with this weapon
Offensive (II): 14-14 Sacred Harm added to Spells
Offensive (III): +18% Period to Weak spot inflicted on Enemies

Defensive (I): +13% Sacred Resistance Rating
Defensive (II): +8% Occult Resistance Rating
Defensive (III): +250 Most Well being

Help (I): +1% Life Leech from Rend Harm
Help (II): +13% Sacred Harm
Help (III): +18% Weak spot Probability Rating on Sacred Harm

High-quality Silverstone

Offensive (I): +17-17 Sacred Harm on Assaults with this weapon
Offensive (II): 17-17 Sacred Harm added to Spells
Offensive (III): +19% Period to Weak spot inflicted on Enemies

Defensive (I): +14% Sacred Resistance Rating
Defensive (II): +9% Occult Resistance Rating
Defensive (III): +300 Most Well being

Help (I): +1% Life Leech from Rend Harm
Help (II): +14% Sacred Harm
Help (III): +20% Weak spot Probability Rating on Sacred Harm

Diamond

Chipped Diamond

Offensive (I): +3-3 Frost Harm on Assaults with this weapon
Offensive (II): 3-3 Frost Harm added to Spells
Offensive (III): +10% Period to Freeze inflicted on Enemies

Defensive (I): +9% Frost Resistance Rating
Defensive (II): +4% Elemental Resistance Rating
Defensive (III): +10% Dodge Probability Rating

Help (I): +0.8% Frost Harm into Life Leech
Help (II): +9% Frost Harm
Help (III): +10% Freeze Probability Rating on Frost Harm

Crude Diamond

Offensive (I): +6-6 Frost Harm on Assaults with this weapon
Offensive (II): 6.6 Frost Harm added to Spells
Offensive (III): +12% Period to Freeze inflicted on Enemies

Defensive (I): +10% Frost Resistance Rating
Defensive (II): +5% Elemental Resistance Rating
Defensive (III): +12% Dodge Probability Rating

Help (I): +1% Frost Harm into Life Leech
Help (II): +10% Frost Harm
Help (III): +12% Freeze Probability Rating on Frost Harm

Uncooked Diamond

Offensive (I): +9-9 Frost Harm on Assaults with this weapon
Offensive (II): 9-9 Frost Harm added to Spells
Offensive (III): +14% Period to Freeze inflicted on Enemies

Defensive (I): +11% Frost Resistance Rating
Defensive (II): +6% Elemental Resistance Rating
Defensive (III): +14% Dodge Probability Rating

Help (I): +1% Frost Harm into Life Leech
Help (II): +11% Frost Harm
Help (III): +14% Freeze Probability Rating on Frost Harm

Flawed Diamond

Offensive (I): +12-12 Frost Harm on Assaults with this weapon
Offensive (II): 12-12 Frost Harm added to Spells
Offensive (III): +16% Period to Freeze inflicted on Enemies

Defensive (I): +12% Frost Resistance Rating
Defensive (II): +7% Elemental Resistance Rating
Defensive (III): +16% Dodge Probability Rating

Help (I): +1% Frost Harm into Life Leech
Help (II): +12% Frost Harm
Help (III): +16% Freeze Probability Rating on Frost Harm

Diamond

Offensive (I): +14-14 Frost Harm on Assaults with this weapon
Offensive (II): 14-14 Frost Harm added to Spells
Offensive (III): +18% Period to Freeze inflicted on Enemies

Defensive (I): +13% Frost Resistance Rating
Defensive (II): +8% Elemental Resistance Rating
Defensive (III): +18% Dodge Probability Rating

Help (I): +1% Frost Harm into Life Leech
Help (II): +13% Frost Harm
Help (III): +18% Freeze Probability Rating on Frost Harm

High-quality Diamond

Offensive (I): +17-17 Frost Harm on Assaults with this weapon
Offensive (II): 17-17 Frost Harm added to Spells
Offensive (III): +19% Period to Freeze inflicted on Enemies

Defensive (I): +14% Frost Resistance Rating
Defensive (II): +9% Elemental Resistance Rating
Defensive (III): +20% Dodge Probability Rating

Help (I): +1% Frost Harm into Life Leech
Help (II): +14% Frost Harm
Help (III): +20% Freeze Probability Rating on Frost Harm

Copperstone

Chipped Copperstone

Offensive (I): +3-3 Bodily Harm on Assaults with this weapon
Offensive (II): 3-3 Bodily Harm added to Spells
Offensive (III): +10% Period to Stun inflicted on Enemies

Defensive (I): +9% Bodily Resistance Rating
Defensive (II): +4% Materials Resistance Rating
Defensive (III): +50 Most Well being

Help (I): +0.8% Life Leech from Bodily Harm
Help (II): +9% Bodily Harm
Help (III): +10% Period to Stun inflicted on Enemies

It’s finish. I hope “Wolcen Lords of Mayhem Gems Record” helps you. Be at liberty to contribute the subject. You probably have additionally feedback or recommendations, remark us.

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