Wolcen Lords of Mayhem Stats & Attributes Guide

Wolcen Lords of Mayhem Stats & Attributes Information

Stats & Attributes for Wolcen: Lords of Mayhem covers the varied attributes of the playable character. On this web page, you will discover all the knowledge associated to Attributes, Stats, Standing Illnesses, Character Stats, and many others.

Different Wolcen Lords of Mayhem Guides:

Attributes

Ferocity
Your complete Ferocity. Impacts your Assault Essential Probability Rating and Spell Essential Probability Rating.

  • Assault Essential Probability Rating: Modifier utilized to your Assault Essential Probability worth.
  • Spell Essential Probability Rating: Modifier utilized to your Spell Essential Probability worth.

Toughness
Your complete Toughness. Impacts your Most Well being and Most Power Defend.

  • Well being: Your present Well being Factors. You lose them when enemies hit you, and die in the event that they attain 0
  • Power Defend: Your complete Power Defend, it protects your well being from most harm till it’s empty. When the Power Defend Regeneration Delay is over, it is going to be recovered on the charge of the Power Defend Regeneration.

Agility
Your complete Agility. Impacts your Assault Velocity Rating and Spell Casting Rating.

  • Assault Velocity Rating: Velocity modifier utilized to your assaults.
  • Spell Casting Rating: Modifier utilized to your Spell Casting Velocity.

Knowledge
Your complete Knowledge. Impacts your Assault Standing Probability Rating and your Spell Standing Probability Rating.

  • Assault Standing Ailment Probability Rating: Modifier utilized to your Standing Ailment Probability with all assaults.
  • Spell Standing Ailment Probability Rating: Modifier utilized to your Standing Ailment Probability with all spells.

Attribute Factors

Your remaining Attribute Factors. You earn them when gaining ranges and spend them between Ferocity, Toughness, Agility and Knowledge.

Attribute Quantity
Your present Attribute quantity. The gauge represents your funding into that attribute in comparison with the anticipated worth at your degree. It additionally signifies if the attribute is Major, Secondary, Tertiary or Quaternary relying on the gauge.

Bonus Injury from Attributes
Bonus Injury gained from the Attribute factors assigned. The Major Attribute offers extra bonus harm than the Secondary and so forth.

Reset Attributes
The quantity of gold required to reset your Attribute Factors. It will permit you to re-assign them.

Reset Passives
The quantity required to reset all Passive Expertise. It will permit you to re-assign them.

Major Stats

Well being
Your present Well being Factors. You lose them when enemies hit you, and die in the event that they attain 0

Power Defend
Your complete Power Defend, it protects your well being from most harm till it’s empty. When the Power Defend Regeneration Delay is over, it is going to be recovered on the charge of the Power Defend Regeneration.

Expertise
Your present expertise at this degree. You may achieve expertise by killing monsters and reaching Quests. Reaching the expertise cap will enhance your Character Stage.

Stage
Your present degree. Buying sufficient expertise will reward you with extra ranges. Rising ranges offer you extra Attribute Factors.

Fight Stats

  • Common Injury: Your common Injury Fee with geared up weapons, given their Injury and Assault Velocity.
  • Assault Velocity Bonus: The Assault Velocity added to your Base Assault Velocity. Your Base Assault Velocity is dependent upon your Weapon.
  • Essential Probability (Weapons): Your Essential Probability with Weapons. Essential Hits deal further harm.
  • Essential Injury (Weapons): Your Essential Injury multiplier with Weapons. Represents the additional quantity of Injury dealt by Essential Hits.
  • Weapon Injury: The common Injury you deal in a single strike together with your geared up Weapon.
  • Bodily: Bodily Injury is the default Injury kind for Weapons
  • Frost: Frost Injury has a pure probability to Freeze their goal.
  • Lightning: Lightning Injury has a pure probability to Shock their goal.
  • Ailment Probability: Your probability to inflict Illnesses with geared up Weapon (s)
  • Freeze Probability: Your complete Probability to Freeze with Forst Injury
  • Rage on Hit: The quantity of Rage Factors generated every time you hit an enemy with a Weapon (besides Staves)

Survivability

  • Well being: Your present Well being Factors. You lose them when enemies hit you, and die in the event that they attain 0.
  • Well being Regeneration: The quantity of Well being Factors you restore every Tick.
  • Well being Regeneration Fee: The time between every therapeutic tick out of your Well being Regeneration and your Life Leech
  • Assault Life Leech: The Proportion of Injury from Assaults which fill your Life Leech Pool. The Life Leech Pool is consumed to heal you when your Well being Regeneration ticks
  • Spell Life Leech: The Proportion of Injury from Spells which fill your Life Leech Pool. The Life Leech Pool is consumed to heal you when your Well being Regeneration ticks
  • Power Defend: Your complete Power Defend, it protects your well being from most harm till it’s empty. When the Power Defend Regeneration Delay is over, it is going to be recovered on the charge of the Power Defend Regeneration.
  • Power Defend Regeneration: The quantity of Power Defend you restore per second when your Power Defend Regeneration Delay is over
  • Power Defend Regeneration Delay: The period of time with out taking harm till your Power Defend Regeneration begins.
  • Block Probability: Your complete Block Probability. Blocking an assault will cut back its results primarily based in your Block Effectivity. Block Probability is normally gained by equipping a Defend
  • Block Effectivity: Your complete Block Effectivity. It represents the proportion of injury negated from a blocked assault.
  • Presence: Your present Presence degree. Impacts how enemies spot and goal you in fight. A traditional worth for Presence is 100%: beneath, you turn into tougher to focus on and see. At 0% you might be invisible. At values increased tan 100%, you might be simpler to identify and observe.
  • Dodge Probability: Your complete Dodge Probability towards all incoming assaults. Dodging assaults will utterly ignore their results, no matter their kind.
  • Motion Velocity: Your complete Motion Velocity.

Resistance Sorts

Materials: The Materials resistance kind impacts Bodily, Poisonous and Rend Resistances.

  • Bodily: Bodily Injury is the default harm kind for Weapons
  • Poisonous: Poisonous harm has a pure probability to inflict Poison which offers Poisonous Injury over time to its goal.
  • Rend: Rend harm. It has a pure probability to use Bleed on their goal.

Elemental: The Elemental resistance kind impacts Fireplace, Frost and Lightning Resistance

  • Fireplace: Fireplace Injury, it has a pure probability to use Burn on their goal
  • Frost: Frost Injury has a pure probability to Freeze their goal.
  • Lightning: Lightning Injury has a pure probability to Shock their goal

Occult: The Occult resistance kind impacts Aether, Sacred and Shadow Resistance

  • Aether: Aether Injury has a pure probability to inflict Stasis on its goal
  • Sacred: Sacred Injury has a pure probability to inflict Weak spot on its goal
  • Shadow: Shadow Injury has a pure probability to use Cursed to its goal

Standing Illnesses

Max Ailment stacks: The utmost variety of stacks you possibly can pile up on a singular goal for every distinct Standing Ailment. Most Standing Illnesses enhance in energy the extra stacks you placed on the identical goal, they usually all have their impartial stack counter.

Stun: Your capacity to make use of the Stun Ailment successfully. Gorgeous interrupts and prevents targets from performing or shifting for a brief time frame.

  • Stun Probability Rating: The Stun Probability Rating is the principle modifier to your Stun Probability.
  • Stun Period: The default length of the Stun.

Poison: Your capacity to make use of the Poison Ailment successfully. Poisoning offers Poisonous Injury over time and might be stacked as much as your most Illnesses stack quantity.

  • Poison Probability Rating: The Poison Probability Rating is the principle modifier to your Poison Probability.
  • Poison Injury: The Poisonous Injury per Stack inflicted every time the Poison Ailment ticks. The primary displayed worth corresponds to 1 Poison stack whereas the second represents the Injury for the utmost variety of stacks you possibly can placed on one goal.
  • Poison Fee: The delay between every harm tick from a Poison Stack.
  • Poison Period: The default length of the Poison.

Bleed: Your capacity to make use of the Bleed Ailment successfully. Bleeding offers Rend Injury over time and might be stacked as much as your most Illnesses stacks quantity.

  • Bleed Probability Rating: The Bleed Probability Rating is the principle modifier to your Bleed Probability.
  • Bleed Injury: The Rend Injury per Stack inflicted every time the Bleed Ailment ticks. The primary displayed worth corresponds to 1 Bleed stack whereas the second represents the Injury for the utmost variety of stacks you possibly can placed on one goal.
  • Bleed Fee: The delay between every harm tick from a Bleed Stack.
  • Bleed Period: The default length of the Bleed stacks.

Burn: Your capacity to make use of the Burn Ailment successfully. Burn offers Fireplace Injury over time and might be stacked as much as your most Illnesses stacks quantity.

  • Burn Probability Rating: The Burn Probability Rating is the principle modifier to your Burn Probability.
  • Burn Injury: The Fireplace Injury per Stack inflicted every time the Burn Ailment ticks. The primary displayed worth corresponds to 1 Burn stack whereas the second represents the Injury for the utmost variety of stacks you possibly can placed on one goal.
  • Burn Fee: The delay between every harm tick from a Burn Stack.
  • Burn Period: The default length of the Burn.

Freeze: Your capacity to make use of the Freeze Ailment successfully. Freezing prevents targets from performing or shifting.

  • Freeze Probability Rating: The Freeze Probability Rating is the principle modifier to your Freeze Probability.
  • Freeze Period: The default Freeze length.

Shock: Your capacity to make use of the Shock Ailment successfully. Surprising inflicts Lightning Injury to shocked enemies in a small space round your goal. It may be stacked as much as your most Illnesses stacks quantity.

  • Shock Probability Rating: The Shock Probability Rating is the principle modifier to your Shock Probability.
  • Shock Injury: Lightning Injury per Stack inflicted every time the Shock Ailment ticks. The primary displayed worth corresponds to 1 Shock stack whereas the second represents the Injury for the utmost variety of stacks you possibly can placed on one goal.
  • Shock Tick: The delay between every harm tick from a Shock stack.
  • Shock Period: The default length of the Shock.

Stasis: Your capacity to make use of the Stasis Ailment successfully. Stasis slows the motion and assaults of the goal and might be stacked as much as your most Illnesses stacks quantity.

  • Stasis Probability Rating: The Stasis Probability Rating is the principle modifier to your Stasis Probability.
  • Effectivity: The worldwide length modifier utilized to Stasis.
  • Period: The default length of Stasis.

Weak spot: Your capacity to make use of the Weak spot Ailment successfully. Weak spot reduces all of the Resistances and Damages of the goal. Weak spot might be stacked as much as your most Illnesses stacks quantity.

  • Probability Rating: The Weak spot Probability Rating is the principle modifier to your Weak spot Probability.
  • Effectivity: The worldwide Effectivity of the Weak spot you inflict, scaling up its completely different results. The primary displayed worth corresponds to 1 Weak spot stack whereas the second represents the Effectivity for the utmost variety of stacks you possibly can placed on one goal.
  • Period: The default length of Weak spot.

Cursed: Your capacity to make use of the Cursed Ailment successfully. Cursed could unfold the goal’s Standing Illnesses to its close by allies (excepted the Cursed itself). Cursed might be stacked as much as your most Illnesses stacks quantity.

  • Probability Rating: The Cursed Probability Rating is the principle modifier to your Cursed Probability.
  • Effectivity: The Probability per Stack to unfold a Standing Ailment stack every time the Cursed Ailment Tick. The primary displayed worth corresponds to 1 Cursed stack whereas the second represents the Effectivity for the utmost variety of stacks you possibly can placed on one goal.
  • Period: The default length of Cursed.

Assets

  • Useful resource Pool: Your most out there assets, in each Willpower and Rage.
  • Willpower on Hit: The quantity of Willpower Factors generated every time you hir an enemy with a Staf..
  • Rage Conservation: The delay earlier than Willpower Regeneration restarts after gaining Rage. Rage Conservation is just not triggered by spending Willpower or Rage
  • Stamina: The utmost quantity of Stamina factors out there. Stamina Factors permit you to Dodge Roll.
  • Stamina Regeneration: The delay to revive a Stamina level that has been spent.

Miscallaneous

  • Expertise: Your present expertise at this degree. You may achieve expertise by killing monsters and reaching Quests. Reaching the expertise cap will enhance your Character Stage.
  • Well being Globes Pickup Radius: The overall radius for mechanically selecting Globes round you
  • Gold Pickup Radius: The overall radius for mechanically selecting Gold round you.
  • Magic Discover: The Magic Discover modifier. Will increase the likelihood of looting Unusual objects.

It’s finish. I hope “Wolcen Lords of Mayhem Stats & Attributes Information” helps you. Be at liberty to contribute the subject. You probably have additionally feedback or strategies, remark us.

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