Wolcen Lords of Mayhem Status Ailments: Poison, Cursed, Shock, Burn

Wolcen Lords of Mayhem Standing Illnesses

Different Wolcen Lords of Mayhem Guides:

Max Ailment stacks: The utmost variety of stacks you possibly can pile up on a singular goal for every distinct Standing Ailment. Most Standing Illnesses enhance in energy the extra stacks you placed on the identical goal, and so they all have their impartial stack counter.

Stun

Your means to make use of the Stun Ailment successfully. Beautiful interrupts and prevents targets from performing or transferring for a brief time period.

  • Stun Probability Rating: The Stun Probability Rating is the principle modifier to your Stun Probability.
  • Stun Length: The default length of the Stun.

Poison

Your means to make use of the Poison Ailment successfully. Poisoning offers Poisonous Harm over time and may be stacked as much as your most Illnesses stack quantity.

  • Poison Probability Rating: The Poison Probability Rating is the principle modifier to your Poison Probability.
  • Poison Harm: The Poisonous Harm per Stack inflicted every time the Poison Ailment ticks. The primary displayed worth corresponds to at least one Poison stack whereas the second represents the Harm for the utmost variety of stacks you possibly can placed on one goal.
  • Poison Price: The delay between every injury tick from a Poison Stack.
  • Poison Length: The default length of the Poison.

Bleed

Your means to make use of the Bleed Ailment successfully. Bleeding offers Rend Harm over time and may be stacked as much as your most Illnesses stacks quantity.

  • Bleed Probability Rating: The Bleed Probability Rating is the principle modifier to your Bleed Probability.
  • Bleed Harm: The Rend Harm per Stack inflicted every time the Bleed Ailment ticks. The primary displayed worth corresponds to at least one Bleed stack whereas the second represents the Harm for the utmost variety of stacks you possibly can placed on one goal.
  • Bleed Price: The delay between every injury tick from a Bleed Stack.
  • Bleed Length: The default length of the Bleed stacks.

Burn

Your means to make use of the Burn Ailment successfully. Burn offers Fireplace Harm over time and may be stacked as much as your most Illnesses stacks quantity.

  • Burn Probability Rating: The Burn Probability Rating is the principle modifier to your Burn Probability.
  • Burn Harm: The Fireplace Harm per Stack inflicted every time the Burn Ailment ticks. The primary displayed worth corresponds to at least one Burn stack whereas the second represents the Harm for the utmost variety of stacks you possibly can placed on one goal.
  • Burn Price: The delay between every injury tick from a Burn Stack.
  • Burn Length: The default length of the Burn.

Freeze

Your means to make use of the Freeze Ailment successfully. Freezing prevents targets from performing or transferring.

  • Freeze Probability Rating: The Freeze Probability Rating is the principle modifier to your Freeze Probability.
  • Freeze Length: The default Freeze length.

Shock

Your means to make use of the Shock Ailment successfully. Stunning inflicts Lightning Harm to shocked enemies in a small space round your goal. It may be stacked as much as your most Illnesses stacks quantity.

  • Shock Probability Rating: The Shock Probability Rating is the principle modifier to your Shock Probability.
  • Shock Harm: Lightning Harm per Stack inflicted every time the Shock Ailment ticks. The primary displayed worth corresponds to at least one Shock stack whereas the second represents the Harm for the utmost variety of stacks you possibly can placed on one goal.
  • Shock Tick: The delay between every injury tick from a Shock stack.
  • Shock Length: The default length of the Shock.

Stasis

Your means to make use of the Stasis Ailment successfully. Stasis slows the motion and assaults of the goal and may be stacked as much as your most Illnesses stacks quantity.

  • Stasis Probability Rating: The Stasis Probability Rating is the principle modifier to your Stasis Probability.
  • Effectivity: The worldwide length modifier utilized to Stasis.
  • Length: The default length of Stasis.

Weak point

Your means to make use of the Weak point Ailment successfully. Weak point reduces all of the Resistances and Damages of the goal. Weak point may be stacked as much as your most Illnesses stacks quantity.

  • Probability Rating: The Weak point Probability Rating is the principle modifier to your Weak point Probability.
  • Effectivity: The worldwide Effectivity of the Weak point you inflict, scaling up its totally different results. The primary displayed worth corresponds to at least one Weak point stack whereas the second represents the Effectivity for the utmost variety of stacks you possibly can placed on one goal.
  • Length: The default length of Weak point.

Cursed

Your means to make use of the Cursed Ailment successfully. Cursed could unfold the goal’s Standing Illnesses to its close by allies (excepted the Cursed itself). Cursed may be stacked as much as your most Illnesses stacks quantity.

  • Probability Rating: The Cursed Probability Rating is the principle modifier to your Cursed Probability.
  • Effectivity: The Probability per Stack to unfold a Standing Ailment stack every time the Cursed Ailment Tick. The primary displayed worth corresponds to at least one Cursed stack whereas the second represents the Effectivity for the utmost variety of stacks you possibly can placed on one goal.
  • Length: The default length of Cursed.

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